TDDP_BindPictureToMap disappearing image/dropping framerate bugs

SamuelDivinium

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Hello guys,

I started to use TDDP_BindPictureToMap for parallax mapping purposes. Everything worked fine so far, however, it's bugging out my already finished Card Game. More specificly, it makes two pictures disappear from the screen randomly.

The Card Game uses pictures from id #20 to id #88. The parallax maps use #3 #5 and #6 so far. When I want to play the Card Game, #39 and #88 disappears from the screen, but only these two pictures. Sometimes #88 comes back because it represents the currently selected card's name and if I switch between cards sometimes the text appears just to disappear again if I choose another card... If I disable the TDDP_BindPictureToMap plugin completely, everything works fine, no image disappears..

I use tint picture commands on these pictures maybe that is what causes a problem (but I use tint picture on other pictures which are not disappearing randomly so I don't know).

Other problem with this plugin: The mentioned bug occurs in v1.0.2 which is outdated, but if I install the newest v1.0.5 the whole Card Game is so terribly laggy it's unplayable (almost crashed my whole opsystem) AND the missing image bug still exists. So I reverted the plugin back to v1.0.2 because at least it's somewhat playable..

I wondered what could possibly cause this framerate drop and I can only think that somehow the plugin wants to do some black magic with ALL of the images in the card game (and I use like 50+ images) every frame.. Which is unintentional because I even used "START_BindPicturesToMap" and "STOP_BindPicturesToMap" to encapsulate every image binding during parallax image showing. So it shouldn't watch for every image I use in the Card Game.

Any idea what may occur these bugs?

Samuel
 

SamuelDivinium

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Okay, I succesfully figured out that indeed the picture tinting causes some problems. If I remove the tinting at those two pictures everything works fine (with v1.0.2). 

No progress with the unplayable laggyness though.
 

SamuelDivinium

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I know, but as I said if i install the newest version of the plugin my whole Card Game becomes unplayable..

Other problem with this plugin: The mentioned bug occurs in v1.0.2 which is outdated, but if I install the newest v1.0.5 the whole Card Game is so terribly laggy it's unplayable (almost crashed my whole opsystem) AND the missing image bug still exists. So I reverted the plugin back to v1.0.2 because at least it's somewhat playable..

I wondered what could possibly cause this framerate drop and I can only think that somehow the plugin wants to do some black magic with ALL of the images in the card game (and I use like 50+ images) every frame.. Which is unintentional because I even used "START_BindPicturesToMap" and "STOP_BindPicturesToMap" to encapsulate every image binding during parallax image showing. So it shouldn't watch for every image I use in the Card Game.
 

SamuelDivinium

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Okay, since the newest version (1.0.7) the extreme laggyness is gone, however the missing images are still persists. I can do a workaround where I change the tint picture mechanic into various icons to differentiate certain images. 
 

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