TDW TP Changes

wrigty12

Just a QAer playing with Javascript
Veteran
Joined
Jan 11, 2014
Messages
624
Reaction score
159
First Language
English
Primarily Uses
RMMZ
TDW TP Changes - v 1.00
wrigty12
 ​
Intro - TP is very unchangeable in the default system. This plugin allows you to change some aspects of how TP works.

Features 

- Allow all Actors in your party to share the same value TP at all times.

- Change the max TP according to a variable, allowing you to change it throughout the game.

- Allows you to customize the Initial TP gained at the beginning of each battle with a formula.

- Turn on or off gaining TP when damaged.

How To Use - Simply download, place in your js file, and install! (Personally recommend placing it at the bottom.)

Parameters -

Max TP Variable ID

The ID of the variable for storing the max TP you wish to have. Set to 0 to keep at default.

Actors Share TP

Should all Actors share the same TP? NO - false     YES - true

TP Gain on Damage

Should Actors gain TP when damage is taken? NO - false     YES - true

 

Initial TP Equation

Actors start battle with TP equal to this equation. Default = Math.randomInt(25)
Notetags - None.

Future Plans - None.

Terms of Use - Free for commercial and non-commercial use. Feel free to credit: wrigty12 or Tyler Wright. (If you want to provide me with a copy of a game that uses this script, I would be happy to accept!)

Download - Link Here

Note - I am a beginner in the ways of making plug-ins and in JavaScript. If there is anything you see wrong, could be improved, or bugs you find, just let me know.
 

Prescott

argggghhh
Veteran
Joined
Aug 28, 2014
Messages
506
Reaction score
422
First Language
English
Primarily Uses
RMMV
Awesome job! I was going to hard code this myself but it looks like you've made it a whole lot easier :) thank you!
 

wrigty12

Just a QAer playing with Javascript
Veteran
Joined
Jan 11, 2014
Messages
624
Reaction score
159
First Language
English
Primarily Uses
RMMZ
You're welcome! :D
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top