- Apr 22, 2013
- Reaction score
- First Language
- Primarily Uses
Tears of Morganna is a Active Time Progress style RPG focusing on elemental magic and strategy in fights. In the full version, the game will have nine playable characters, each with their own skillsets and powers they bring to the table. The Demo is currently 1-2 hours long depending on how thorough you want to experience everything and skill.
The world of Morganna is a world of dystopia and ironclad dictatorships, science is used only to advance the titanic grip of cruel governments, and not for improving the lives of the people. Resistance is meaningless, and the common folk have little choice but to be complicit in their wicked world's system to survive. In the country of Banvera, eight young adults try to make a living in their harsh reality, unaware of the looming change that will upend the corrupt system of Man.
These eight individuals will be thrust into the midst of conspiracies, and made the pawns of the old forgotten powers that conspire to return the world to a time of the illogical, the unexplained, and fantastical, to an age of Magic. Can the world of man survive the rebirth of magic, and can the eight chosen overcome the fate thrust upon them? Or will the world end in fire?
There are nine base classes, 8 intermediate classes, and 8 final tier classes. Eight of these are elemental classes, each with their own pros and cons, combined with the personal attributes of the individual possessing the class. Only two will be accessible in the demo. The other is a supportive melee class that forms the early backbone of party formations, but as the game progresses, the Player will discover ways of becoming independent from this class as their strategies are developed.
The game is semi linear, with a set storyline with some amount of flex. Particular regions open and close as the story progresses, and exploring the human world of Morganna and the elemental plane, the Primal Realm, will happen at key points in the story.
Rationing resources will be important as you will only get so many items from chests and monsters. Utilizing your party's skills will minimalize your losses and make it easier to survive on less. Guarding is an important part of combat flow as it allows the Player to regather some of their vitality and keep in the fight even without items. Several endings will be possible.