- Joined
- Apr 25, 2014
- Messages
- 141
- Reaction score
- 85
- First Language
- English
- Primarily Uses
- RMVXA
In my game, the NPCs have a bunch of random dialogue, and to control what they say, I use conditional branches. Thus, I pick a random variable between 1 and let's say 20. And then I use nested conditional branches to show the corresponding dialogue.
The problem with that is, because I have so much dialogue, the event commands are off the event screen to the right (you can't scroll that way in VX Ace
). So I was wondering if there was any downside to setting up an event with NON-nested conditional branches like in my crappy example below:
Random Variable between 1 and 20
If V=1,
"blahblahblah"
Jump to "bottom"
end
If V=2,
"blahblah"
Jump to "bottom"
end
If V=3,
"blah"
Jump to "bottom"
end
ETC ALL THE WAY UNTIL 20...
Label: "bottom"
END OF EVENT
I can't think of any downsides, but then again, I'm not an expert, so I wanted to check with you all!
Thank you for your help!
The problem with that is, because I have so much dialogue, the event commands are off the event screen to the right (you can't scroll that way in VX Ace
). So I was wondering if there was any downside to setting up an event with NON-nested conditional branches like in my crappy example below:Random Variable between 1 and 20
If V=1,
"blahblahblah"
Jump to "bottom"
end
If V=2,
"blahblah"
Jump to "bottom"
end
If V=3,
"blah"
Jump to "bottom"
end
ETC ALL THE WAY UNTIL 20...
Label: "bottom"
END OF EVENT
I can't think of any downsides, but then again, I'm not an expert, so I wanted to check with you all!
Thank you for your help!

