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In my game, the NPCs have a bunch of random dialogue, and to control what they say, I use conditional branches. Thus, I pick a random variable between 1 and let's say 20. And then I use nested conditional branches to show the corresponding dialogue.

The problem with that is, because I have so much dialogue, the event commands are off the event screen to the right (you can't scroll that way in VX Ace ;_;). So I was wondering if there was any downside to setting up an event with NON-nested conditional branches like in my crappy example below:

Random Variable between 1 and 20
If V=1,
"blahblahblah"
Jump to "bottom"
end
If V=2,
"blahblah"
Jump to "bottom"
end
If V=3,
"blah"
Jump to "bottom"
end
ETC ALL THE WAY UNTIL 20...
Label: "bottom"
END OF EVENT

I can't think of any downsides, but then again, I'm not an expert, so I wanted to check with you all!

Thank you for your help!

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