- Joined
- Sep 13, 2018
- Messages
- 17
- Reaction score
- 2
- First Language
- French
- Primarily Uses
- RMVXA
Hi all,
First and foremost : english is not my native language, I apologize in advance because it may be hard to understand me.
I've created a simple system that teleports you at the exact same location on a "mirror map" when you press a button.
But, one of those maps is actually several years later than the first one (like a time travel).
Obviously, I've moved some objects on one of the maps ; and the player cannot walk on these (beds or boxes for example).
So, how can I make sure the player does not teleport onto one of these objects ?
First and foremost : english is not my native language, I apologize in advance because it may be hard to understand me.
I've created a simple system that teleports you at the exact same location on a "mirror map" when you press a button.
But, one of those maps is actually several years later than the first one (like a time travel).
Obviously, I've moved some objects on one of the maps ; and the player cannot walk on these (beds or boxes for example).
So, how can I make sure the player does not teleport onto one of these objects ?


