Teleportation pluggin

XGuarden

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Hi dear programmer,


i want a pluggin for my game that will do some stuff really easy to do without pluggin, but for some reason, I want a pluggin.


Some stuff that I requst exist in other pluggin, but not all in one.


I want a pluggin that will handle all teleportation event of my map.


It will be separate in more then one part.


I want to avoid adding code in some common objet like stair so i want to pass parametter un the comment section on the side of the name of the objet.


More detail:


For exemple I got  a stair. 


On comment i waut parameter for this stair: (Destination Map, DestinationX, DestinationY, Direction,sound)


If X and Y was set to -1 then, player will be teleported at same coordonate in the other map that he was on the current map.


Direction can be )up,down,left,right,preserve0


Sound will be a set of sound defined in the plugging and can be changer in plugging setting. Maybe 6 sound will be fine.


Sound1: Get out of a map (by border)


Sound2: Get inside another map(like overworld to town)


Sound3: Stair Up


Sound4: Stair Down


Sound5: Teleportation


Sound6: Fall in a hole


Let me talk about each type of teleportation using same number then sound:


1. pluggin automaticly detect border of the map and teleport on the other map.


    Teleportation information will be in comment of the map and have different parameter for each direction(up, down, left, right) of the map.


2. It's an auto event too. When playr walk on it, it's will tp him. Set on comment of the event.


3. Same


4. Same


5: Teleport like dragon warrior, player get out of the map by sky.


6. It's an auto event to. But Show balloon animation set in parametter of the plugging first for show the surprise of the player.


   When player fall in a hole, h get teleporter to the destination map at the exact same coordonate then the original map.


   More, that will be like the revert of the number 5, he cam from top of the scren to destination x, y. During this time, any austart or


   parallele event wait for the playr to be at destination before start.


What this projet will be used for?


For my game that require so much coding that everything that is common will be put in comment for make more easy to handle.


If it's possible, if the event have code inside, code need to be executed first.


Also adding the possibility to put in code a CANCEL call for not teleport.


I will be so gratfull if somebody can help me with that =:0)


You will got your name in the generic of the game of course.
 

RetroBoy

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I never considered the strain that lots of events could take on a project. Gosh, I hope my giant overworld isn't going to be a problem...
 

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