Teleporting event for a scary game.

dafreakto

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What would be the best way to make an event become fixed, and produce a jumpscare when bumped into, then seven seconds later disappearing, following the character unable to jumpscare until it reappears fixed again for another 7 seconds.
 

Shaz

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I've moved this thread to VX Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.


Sounds like you need to use self switches, multiple event pages and Wait commands.
 

dafreakto

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Any idea on how i should go about multiple event pages? Ive had little successes dabbling with them
 

Andar

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If you do not know how to handle multiple event pages, then I suggest you go back to the tutorials (follow the link in my signature) as that is one of the most basic elements of eventing and you won't be able to make anything even halfway complex without multiple event pages.
 

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