- Joined
- Oct 6, 2012
- Messages
- 172
- Reaction score
- 34
- Primarily Uses
I have various followers that can only be recruited if the player does certain things.
This where the problem lies, I don't want to force feed the player information on how to get the followers, but I also don't want them to completely miss them due to having no idea of their existence.
Near the start of the game you can temporarily recruit a wolf to protect you through the forest, once you leave he tells you that he's done his job and leaves the party. However if you finish the next quest and go back to where you came out of the forest from, he's stood there waiting and you can get him back.
What do I do?
Do I force the player to say "HURR DURR. MAYBE IF WE GO BACK WE CAN RECRUIT HIM!!?!?!?!" thus giving any thought process away from the player, or do I just leave it and hope the player decides to go back there at some point, for whatever reason?
This where the problem lies, I don't want to force feed the player information on how to get the followers, but I also don't want them to completely miss them due to having no idea of their existence.
Near the start of the game you can temporarily recruit a wolf to protect you through the forest, once you leave he tells you that he's done his job and leaves the party. However if you finish the next quest and go back to where you came out of the forest from, he's stood there waiting and you can get him back.
What do I do?
Do I force the player to say "HURR DURR. MAYBE IF WE GO BACK WE CAN RECRUIT HIM!!?!?!?!" thus giving any thought process away from the player, or do I just leave it and hope the player decides to go back there at some point, for whatever reason?



