RMMV Telum Fatalem

Catog

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Telum Fatalem Logo.png
The story of a would-be treasure hunter who, with one blunder, changes his perception of the world as he knows it.


Synopsis.png
Telum Fatalem tells the story of Lancon Darmen, a young man disconnected from his family and making his way through tavern brawls and treasure hunting. Gifted a map by a mysterious stranger, Lancon finds the sword Tirfling, and is thrust into being the Wielder.

This proves to be the least of his problems, as he will be joined by an ex-servant of an eldritchian evil, who still has the past chasing after him, and a Guardian hell-bent on taking on the mantle of Wielder in Lancon's place. As his adventures continue, Lancon will be joined by a whole host of characters, each with their own motivations and arcs to complete before confronting the big bad - Uzael.

Telum Fatalem seeks to recapture the scope and themes of classic RPGs, while approaching them from a modern sensibility. It will be familiar to those who have played these types of game, while giving an avenue for people who would not normally approach this style, both through simple gameplay choices and storytelling.

Characters.png

Feel free to copy these into your signature!

Promotional_Lancon_Watermark.jpg

Promotional_Nimbus_Watermark.jpg

Promotional_Ardera_Watermark.jpg

More characters to come!
Get high-quality character cards as a Patron!

Gameplay.png


How Battles Work!

Battle2.jpg

You make a party of three front-line characters. Each character has access to three skills, which you can purchase from a certain shop and equip as you please. You then have access to the Item Menu. The bar on top measures whose turn is coming up on this turn, and the prospective order for the next turn.

Active Combat!

Each class tends to use a particular action ability to power up their skills! Master these to deliver overwhelming damage to your enemies!

  • Lancon, from his time as a brawler, needs to wait for the right time to strike and take the opportunity! Hit the target with the Clock System!

    Lancon Clock.PNG

  • Nimbus, a creature that abhors violence and harbours a lot of anger at the world, must push himself to fight. Build the gauge with the Mash System!


    Nimbus Mash.PNG

  • Ardera, tactical and measured, must observe the best course of action and execute her attacks accordingly. Hit the given symbols at the right time with the Circle System!

    Ardera Circle.PNG
Weakness Triangle!


Element Triangle.png

Master the multi-faceted Weakness Triangle to make the most of your combat!

  • Destroy! Deal 2x Damage to the elements within your triangle! So Fire deals 2x to Ice, Lightning deals 2x to Wind, etc.
  • Extrapolate! The elements in the two triangles are interchangeable, for even more depth! Earth deals 1.5x to Ice! Wind deals 1.5x to Fire!
  • Equip with Care! All armors have elemental weaknesses, taken from their positioning! Ice and Lightning will deal 1.25x to Light Armor! Wind and Water will deal 1.25x to Medium Armor! Fire and Earth will deal 1.25x to Heavy Armor!

Runes!

Runes.PNG


Runes will augment your weapons, and are essential in bringing out the full potential of Tirfling! These buff the stat boosts you gain from various weapons, and can later protect against status ailments, inflict those same status ailments, imbue your weapons with all new elements, and more!


Intent!

HUD IP Full.PNG


Once you reach 100 Intent Points (IP), you will enter Intent. This replaces the item menu, leaving you unable to use items, but also with boosted stats and access to automatically full powered attacks, usually dealing significant damage to your enemies or offering insane buffs!


Celebrate/Draw Life!

Celebrate_Draw Life.PNG

At the end of every battle, you make a choice whether to Celebrate or Draw Life.

  • Celebrate: Allows you to gain the full EXP that you would from your battles! It also allows you to keep the IP you built up over the course of the battle.
  • Draw Life: Cuts the EXP you gain and reduces your IP to zero, but also gives you Distilled Life, an item necessary for learning skills and gaining other items.

Features.png

  • Play as a cast of characters, each with intertwining playable arcs that will affect the outcome of the story.
  • Customise your characters with different abilities and weapon runes.
  • Utilise character-based abilities to reach secrets and explore the world.
  • Master the button-dependent battle system, as you time your attacks for maximum effect.
  • Dynamic Music morphs with the environment and events.
  • Original Soundtrack by Caleb Whittaker, featuring tracks by Dr Disastro and Cloud_525

Screenshots.png
Note that these all represent a game in alpha. Elements are subject to change.

Veteris.PNG
Justpac.png
Battle2.jpg
Menu.PNG
Talking Screenshot.jpg

Support.png
If you like what you see and want to support:

> Copy your favourite Character Card into your signature!
> Follow us on Twitter
> Follow us on Instagram
> Donate on PayPal



Thank you so much, and if you have any questions, comments, etc., don't hesitate to comment below! We look forward to taking this journey with you!

- Catog from Team Fatalem
 
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Catog

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[REDACTED BECAUSE OLD AND OUT OF DATE]
 
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Catog

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[REDACTED BECAUSE OLD AND OUT OF DATE]
 
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Catog

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Hey guys! It's been a while.

I've reappropriated my old demo thread into the thread proper for this game. This does mean that the initial demo is down, but it also means that we can get a more concrete look at what this game looks like!

I did a full devlog stream yesterday, announcing stuff like characters, gameplay, and music. If you want to have a look at that stuff, it's above.

I will of course be updating this forum as best I can, but if you want to get updates basically as soon as possible, then it would be much better to follow us on Twitter or Instagram.

If you want to see it improve visually, then I wil, of course, be commissioning artists here. The way you can help that happen a lot sooner is by donating via PayPal, which will then be going directly to artists and devs like yourself. @ConkerMich and @Nivlacart have already done some amazing work, which is featured in the video.

This has been a huge journey so far, one I apparently haven't talked about in over a year, so I'm excited to take this on with all of you.

If you have any questions, comments, etc., feel free to leave them here!

Peace!

- Catog from Team Fatalem
 

GambleMountain

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Great video! I've had a blast working with you on this project and look forward to the eventual release.
 

Catog

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Our latest development update (DEVLOG #2) is uploaded! A lot of progress has been made, and it's looking fantastic so far! For those in the audience that would prefer the cliffnotes version, here are the newest updates!

NEW CHARACTER!
Lady Ardera Karmon, Umber Lace Guardian

Promotional_Ardera_Watermark.jpg
A member of the Royal Guard, dubbed "Guardians", Ardera is the principal rival to Lancon's development as Wielder. Capable and objectively the better candidate for such a title, Ardera and Lancon will butt heads as rivals and philosophically opposed companions, before the events of the game develops them into more complete people, both separately and together.

NEW UI!
The new hotness

Old Status.PNG
Thanks to the power of Visustella's Luna Engine, the UI has made a huge shift! Compare the pair: the old, default UI of the Status Menu (not too shabby in its own right) to...

Lancon-Status.jpg

(Busts are, of course, definitely subject to change. Just using stand-ins because artists can only do so much at once)

These new changes apply to the Battle System as well!


NEW GAMEPLAY!
Fire updates


How Battles Work!

Battle2.jpg

You make a party of three front-line characters. Each character has access to three skills, which you can purchase from a certain shop and equip as you please. You then have access to the Item Menu. The bar on top measures whose turn is coming up on this turn, and the prospective order for the next turn.

Active Combat!

Each class tends to use a particular action ability to power up their skills! Master these to deliver overwhelming damage to your enemies!

  • Lancon, from his time as a brawler, needs to wait for the right time to strike and take the opportunity! Hit the target with the Clock System!
    Lancon Clock.PNG
  • Nimbus, a creature that abhors violence and harbours a lot of anger at the world, must push himself to fight. Build the gauge with the Mash System!
    Nimbus Mash.PNG
  • Ardera, tactical and measured, must observe the best course of action and execute her attacks accordingly. Hit the given symbols at the right time with the Circle System!
    Ardera Circle.PNG
Weakness Triangle!


Element Triangle.png

Master the multi-faceted Weakness Triangle to make the most of your combat!


  • Destroy! Deal 2x Damage to the elements within your triangle! So Fire deals 2x to Ice, Lightning deals 2x to Wind, etc.
  • Extrapolate! The elements in the two triangles are interchangeable, for even more depth! Earth deals 1.5x to Ice! Wind deals 1.5x to Fire!
  • Equip with Care! All armors have elemental weaknesses, taken from their positioning! Ice and Lightning will deal 1.25x to Light Armor! Wind and Water will deal 1.25x to Medium Armor! Fire and Earth will deal 1.25x to Heavy Armor!

Runes!

Runes.PNG


Runes will augment your weapons, and are essential in bringing out the full potential of Tirfling! These buff the stat boosts you gain from various weapons, and can later protect against status ailments, inflict those same status ailments, imbue your weapons with all new elements, and more!


Intent!

HUD IP Full.PNG


Once you reach 100 Intent Points (IP), you will enter Intent. This replaces the item menu, leaving you unable to use items, but also with boosted stats and access to automatically full powered attacks, usually dealing significant damage to your enemies or offering insane buffs!


Celebrate/Draw Life!

At the end of every battle, you make a choice whether to Celebrate or Draw Life.


  • Celebrate: Allows you to gain the full EXP that you would from your battles! It also allows you to keep the IP you built up over the course of the battle.
  • Draw Life: Cuts the EXP you gain and reduces your IP to zero, but also gives you Distilled Life, an item necessary for learning skills and gaining other items.

NEW STUFF!
Oh boy! Things!

Dynamic music!
Collectibles!
New sprites!
All viewable in the attached video!



As you can see, this month brought some huge improvements to the game already! On top of that, any donations of $10US or more will secure a copy upon release! So if you like what you've seen already and want to support us, check out the OP!


Thank you so much to everyone following the project, it honestly means the world to us. Let us know what you're looking forward to and what you enjoy so far!

Until next time!

- Catog from Team Fatalem

Great video! I've had a blast working with you on this project and look forward to the eventual release.
In an attempt not to double post, just wanted to say that it was incredible working with you too! Definitely a few more characters coming up, so I can't wait to continue our work again in the near future (your schedule when that time comes in mind, of course)!
 
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