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Here's an interesting question. I have a skill called Time Freeze that locks an enemy in time for a few turns. I want, for those few turns, for everything to stop for that enemy. He can't move, can't take damage, can't heal, can't switch out, can't do anything. I'd also like to essentially "pause" any state effects the enemy might have.
So, for example, say on turn 1 the enemy is burned for 5 turns. On turn 2, he's hurt by his burn. On turn 3, he's inflicted with Time Lock for 3 turns. Normally, he would have 4 burn turns left. But Time Lock should pause the burn effect for 3 turns. For those 3 turns, burn has no effect. And once the Time Lock ends, the burn resumes.
Is this possible?
Also, I gave the state the traits Physical Damage * 0% and Magical Damage * 0%. Do I need to do anything else to prevent damage? And how do I prevent healing?
So, for example, say on turn 1 the enemy is burned for 5 turns. On turn 2, he's hurt by his burn. On turn 3, he's inflicted with Time Lock for 3 turns. Normally, he would have 4 burn turns left. But Time Lock should pause the burn effect for 3 turns. For those 3 turns, burn has no effect. And once the Time Lock ends, the burn resumes.
Is this possible?
Also, I gave the state the traits Physical Damage * 0% and Magical Damage * 0%. Do I need to do anything else to prevent damage? And how do I prevent healing?
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