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- Jan 23, 2015
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Hello,
I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal.
Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP: 1000/1000.
Example in middle battle: Erick HP/Max HP: 350/1000 after status buff (+500) it becomes Erick HP/Max HP: 850/1500, at the end of the effect return Erick HP/Max HP: 350/1000.
I know, I can do it with the basic engine of RPG MAKER, but I can ONLY increase the maximum number of HP and don't give a TEMPORARY buff to Max Hp.
An perfect example of skill: https://wiki.guildwars.com/wiki/Endure_Pain
No one knows how the script could be with Yanfly Buffs & States Core?
Any suggestions are welcome!
Thank you!
I want to do a skill which gives a status buff to the Max Hp TEMPORARILY, and at the end of the status turns the hp returns to normal.
Example: Erick HP/Max HP: 1000/1000 after status buff (+500) it becomes Erick HP/Max HP: 1000/1500, at the end of the effect return Erick HP/Max HP: 1000/1000.
Example in middle battle: Erick HP/Max HP: 350/1000 after status buff (+500) it becomes Erick HP/Max HP: 850/1500, at the end of the effect return Erick HP/Max HP: 350/1000.
I know, I can do it with the basic engine of RPG MAKER, but I can ONLY increase the maximum number of HP and don't give a TEMPORARY buff to Max Hp.
An perfect example of skill: https://wiki.guildwars.com/wiki/Endure_Pain
No one knows how the script could be with Yanfly Buffs & States Core?
Any suggestions are welcome!
Thank you!
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