Temporary state shield

Junane

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I'm trying to create an effect similar to Final Fantasy 14's The Warden's Paean as pictured below
Paean.png
I can manage the first part with Yanfly's State Category plugin but the next part is a bit complicated. If there is no "debuff" (as I've defined by the aforementioned plugin), it will give the target a new state which should block the debuff category for 1 effect then be removed. However, regardless of what I've tried, a scorpion with +100% Poison rate will still bypass the state shield with normal attacks and neither the poison or shield states will be removed. Can this be recified somehow?
 

Jules98

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By any chance, is the attack the scorpion uses a certain hit? Certain hit attacks will apply their states even if the target has a state rate of 0% against that particular state (state resist is not bypassed, however).
 

Junane

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By any chance, is the attack the scorpion uses a certain hit? Certain hit attacks will apply their states even if the target has a state rate of 0% against that particular state (state resist is not bypassed, however).
It uses the Attack skill normally defaulted in a fresh project, so the attack is a Physical Hit.
 

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