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Hello! This request probably won't be fulfilled, but i would like a tension plugin for RPG Maker MV.
This is an excerpt from the DQ wiki. (Had to remove all blue text...)
I would really like it finished! But i'd like Psyche Up to be a skill instead, so enemies could use it.
This is an excerpt from the DQ wiki. (Had to remove all blue text...)
Tension is a state of building up power to unleash in a future action. In Dragon Quest VIII, every party member has an option called Psyche Up found at the bottom right of the battle options. This allows the player to take a turn to build up tension. The more times tension is built, the more powerful the next action will be. There are four levels of tension, representing special multipliers that the next action will be: 5, 20, 50, and 100. The multipliers are: at 5 tension, an ability will do 1.7x as much. At 20 tension, 3x as much. At 50, 5x, and at 100, 7.5x as much.
For example, Yangus' normal attack will do ~100 damage to a Slime. In a state of 5 tension, Yangus will do ~170 to the slime. This boost is applied to base damage, meaning that characters who normally only do 1 damage to enemies may end up doing considerably more with tension applied.
It also works on magic: offensive, defensive, and healing as well.
Angelo's Multiheal spell will heal ~100 HP to everyone. In a state of 50 tension, it can heal ~500 HP to everyone.
Tension does not work on skills that do no damage nor is it depleted when using such skills, such as the Underpants Dance.
Maximum tension also provides a defensive buff, reducing damage by a certain percentage after defense reductions are calculated.
Once an action like attacking or spell casting uses tension, tension is returned to the normal level.
Some enemies also have the ability of building tension, making them tougher in battles.
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like War Cry, dispelled by Disruptive Wave, or defeated in battle.
For example, Yangus' normal attack will do ~100 damage to a Slime. In a state of 5 tension, Yangus will do ~170 to the slime. This boost is applied to base damage, meaning that characters who normally only do 1 damage to enemies may end up doing considerably more with tension applied.
It also works on magic: offensive, defensive, and healing as well.
Angelo's Multiheal spell will heal ~100 HP to everyone. In a state of 50 tension, it can heal ~500 HP to everyone.
Tension does not work on skills that do no damage nor is it depleted when using such skills, such as the Underpants Dance.
Maximum tension also provides a defensive buff, reducing damage by a certain percentage after defense reductions are calculated.
Once an action like attacking or spell casting uses tension, tension is returned to the normal level.
Some enemies also have the ability of building tension, making them tougher in battles.
Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like War Cry, dispelled by Disruptive Wave, or defeated in battle.

