That was a quick update but nothing seemed to have changed.
I can`t change the color, the pop buttom, Im not able to increase the window size, etc...
Also, symbols doesnt seem to work ( á ã ì ) which is weird since the font im using works fine.
Hi, I get the same issue, "undefined is not a function", as soon as I launch the game.
Here is the console error:
The game is booting with YEP_MessageCore now, but I am getting a second error:
how to setting json?
Dude, this is very similar to what I was looking for!
I'm a Spanish native speaker and I'm developing a videogame to learn both English and Spanish, so I'd like to add a function where if you tap a word of a dialogue, then you can hear the pronunciation of that word and read its definition at the same time.
So with this plugin I can show the definition... but is there a way to play audio at the same time? Or maybe a way to just tap the word, like in Golden Sun Dark Dawn?
If tapping is not in your plans, then please consider adding some way to play audio while showing the meaning of the word, I would really appreciate it!
Thank you very much in advance, dude!
Good to hear from you shinichi, just wanted to let you know I haven't been ignoring your post. Because the terms use the color tag in order to identify which term was used, it would be difficult; requiring substantial extra code, to add tap support. It would also require me to override the default tap support for Window_Message, which by default, will advance to the next dialogue (or close if no dialogues are left). At least, unless there's a shortcut I don't know about.
A sound effect when a term is displayed is much more doable! I'm currently working through a few other plugins, but I've added your request to the list.