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- Feb 20, 2020
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In my game, I want the terrain to be dynamic or interactive, but I have no idea about how to achieve it.
For example, when the character walks to a certain position or as time goes by, the surrounding changes: hills collapse, water floods the ground, or the whole continent begins to sink.
Is this possible? I once had an idea that creating numerous versions of a same map, like map A is before terrain destruction and map B is after terrain destruction; when the player walks to a certain point in map A, he will be transferred to the same coordinate in map B, which creates the idea that the environment changes. However, loading new map always takes some time, and the screen seems to turn black during transferring, making it looks fake.
Is dynamic terrain possible in RPG maker? Thanks in advance!
For example, when the character walks to a certain position or as time goes by, the surrounding changes: hills collapse, water floods the ground, or the whole continent begins to sink.
Is this possible? I once had an idea that creating numerous versions of a same map, like map A is before terrain destruction and map B is after terrain destruction; when the player walks to a certain point in map A, he will be transferred to the same coordinate in map B, which creates the idea that the environment changes. However, loading new map always takes some time, and the screen seems to turn black during transferring, making it looks fake.
Is dynamic terrain possible in RPG maker? Thanks in advance!

