Terrain Tags

HappyChaos

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I was using your script and I really like it.It makes things really simple.The problem I was having though that when trying to make the second floor of my inn passable on the map of the village,the windows and chimneys disappeared when playtesting it.

Here one screenshot showing what happened to the window of the Inn's second floor and the chimney after using terrain tags:

http://i.imgur.com/wTYMQvZ.jpg

And here a screenshot showing that I was using a star for the window and the chimey (tried it also with a circle and a cross and neither of them worked):

http://i.imgur.com/uZHvkro.jpg?1

I'm not sure if there is another way,but if it should be a bug,I'd be most thankful if you'd fix it!

Edit: After I've managed to go around it by using some events and tilesets (with the help from a friendly person!),I was trying to use the 18 tag indoors to be able to walk behind walls.Like this:

http://i.imgur.com/Kn1J4jh.png

It worked perfectly,with only one little thing.The 18 tag to the very right was able to be passable from above,but not from the right side which was really weird.It acted kinda like a wall stopping you from being able to walk behind the wall from this side.

Do you know a possible solution for this?
 
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Jiggy

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Hello! I love your script. It's awesome. But recently, I keep getting a bug. I keep having this bug when I walked under the regions marked with 18. When I moved on to the next map, the player couldn't get out of the path.

Here's a video so that you can see what I mean (since I'm really bad at english :D ) It's at 0:37 and so forth when I can't get out of the path.

http://www.youtube.com/watch?v=ztF0VTpofto&feature=youtu.be&hd=1

I desperately need your help ;) haha. Thanks in advance :D
 
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shiori4me

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How do I get this to work with your star priority passability fix you made, which allows the movement limitations to work with tiles that have the star priority?

The code that's like

Code:
class Game_Mapdef check_passage(x, y, bit)all_tiles(x, y).each do |tile_id|flag = tileset.flags[tile_id]if flag & 0x10 != 0 # [?]: No effect on passagenext if flag & bit == 0 # [?] : Passable but starreturn false if flag & bit == bit # [×] : Impassableelsereturn true if flag & bit == 0 # [?] : Passablereturn false if flag & bit == bit # [×] : Impassableendendreturn false # Impassableendend
 
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CobeSlice

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Gonna give this a bump and ask a question: With roof tiles (like those find in Tile Set C) how do I stop the roof from disappearing once I've added the regional ID 18 to it without having to overlay events? The roof tiles are meant to be passed under, but they disappear during game play and I'm left walking under grass tiles instead. Should I try using tiles 21 and 22?

I am a colossal idiot. I didnt realize that what I wanted was pre-coded into those sprites. Thanks for the amazing script. I'll be in my corner now.
 
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Mihel

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A tip for the BRIDGE/CATWALK/UPPER/LOWER regions users: the UPPER region cannot be from Tile_B-E or have tiles from Tile_B-E on top of a Tile_A#, else it will disappear upon walking in the LOWER region tiles. UPPER region must be from Tile_A#.
 

Maximus32

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Nice! Thank you so much! I was trying to make my own simple bridges with scripting, but working with tile IDs and flags ridiculously confused me for some reason. Thanks for this easy to use and compact script   :D
 

Minakill

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I want to sell my game if have been complete. Also your script it's can be used like a comercial. I have to start removing this script from my game.  >:(
 

dax

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this script is really good, however I noticed that it is not compatible with MOG's simple diagonal movement (which basically stops working).

Any suggested alternatives for any of the two, (or anyone knows how to fix?) ?

edit: nevermind! It just needs to go UNDER terrain tags to work.
 
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Feli

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you would have an equal to that for the MV system? this system is very important!
 

Esperia

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Finally I found a terrain tag based move system! It works perfect for my project.

you would have an equal to that for the MV system? this system is very important!


There exists "Region Restrictions" plugin for MV that does basically the same thing, Yanfly


is the author of that one plugin.
 

Feli

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I tested it, but it's not the same thing. The Terrain Tags allowed me to define the top of the walls of the tileset could be put as if the passage star, allowing the character to pass behind the I mark. The Region Restrictions only prevents them from passing on such terrain, but my intention is to free the passage.
 

Chaosje

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you would have an equal to that for the MV system? this system is very important!

tested it, but it's not the same thing. The Terrain Tags allowed me to define the top of the walls of the tileset could be put as if the passage star, allowing the character to pass behind the I mark. The Region Restrictions only prevents them from passing on such terrain, but my intention is to free the passage.




THIS!


Is mr Neonblack still active?
 

Shaz

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Based on something he told me prior to MV being released, I do not believe Neon Black plans to port this script to MV.
 
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ShinySlowqueen

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Craaaaap, I really like this script.  But dude doesn't look like he's been active for a while... How hard is he to get a hold of for commercial permission?
 

Shaz

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send him a PM and see if he responds.  He's still around, just not sure about this forum, but if he has notifications he'll get an email.
 

Nortas

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Sorry for resume this old post.
I've a question: Exist a version of this script for RPG MV (plugin)?!?

Thank u
 

Nortas

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Thanks! But I found it! :D
 

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