- Oct 30, 2015
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I'm always up for crazy ideas (as long as they don't take a ridiculous amount of time to code).Although, what I'm working on is rather ambitious. It's a sort of space exploration RPG, along the lines of Mass Effect, where you undoubtedly visit various planets
and they each have their own orbital periods, that is different number of hours in the day and even how quickly Day turns to Night and vice versa - Unlike Earth which gradually shifts between night and day, the Moon blinks instantly between the two phases because of its lack of atmosphere (Am I right?).
So far, your plug-in only allows you to set the Day/Night cycle feature to certain hours of the day between 0 and 23 and, as far as I know, it doesn't even include minutes or seconds (Yes! That's how far I'm taking my Day/Night system!).
Are you still at work on the lighting system? Will we, in the future, have more flexibility in controlling the plug-in's Day/Night system?
My time-system internaly runs on a 1/10 of a second counter, i can give access to that counter, depending on the speed setting of your daynight system you could calcute the minutes and seconds from that counter.
More then 24 hours will not be a problem either.
The moon doesn't realy blink to black. Yes the sky is always black on the moon (watch the apollo mision photo's) but when the sun goes down the moons horizon, the lights dims over the minutes it takes to go from full sun to no sun.. i wouldn't call that a blink. One day on the moon lasts 28 earth days, 14 in the light, 14 in the night
I looked though the code and realised the flashlight can already be turned on and off with the script, just add the triggernumber to the end of the tag.oh! thanks so much for this. I tried it out and it seems to work great. i do have two questions though. I can't seem to get the flashlight to turn off of an event like i can with a standard light on an event. is this a bug or am i just doing it wrong? also, i remeber you saying that the flashlight won't work on an event standing still but i forgot to ask why is this the case? is it a technical thing?
On the NPC walking around use tag 'Flashlight 10 14 #888888 1'
Then call Plugin command 'Light on 1' to turn his flashlight on (selfswitch D gets thrown on the NPC).
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