- Mar 7, 2013
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Unfortunately my mog-time tint screen effect already turned to FALSE...Lol, i think we all made the same mistake.
When including the mog-hunter time system, do not forget to go to the settings of the mog-time system and set 'Tint screen' to FALSE.
What your seeing is the mog-time system creating a tint screen effect on top of the terrax-lighting system.
I hope that solves most above problems.
Is there any way you can send me the setup (pack all the files) so i can debug it?Unfortunately my mog-time tint screen effect already turned to FALSE...
It doesn't solve the problem...
I also checked if I have properly used the plugin command tls_moghunter. Sadly, no effect.
Is there any way you can send me the setup (pack all the files) so i can debug it?
Really great plugin, but I think it still needs some features and fixes:
- It does not work very good with the Galv's Event Spawner. For example, I made a torch item that calls a common event. This common event spawns a torch event in front of the player character, but it does not light although it has the notetags.
- Have you tried Khas Awesome Light Effects for RMVXAce? It creates a special shadow effect when you walk near a wall corner. It would be also great.
Thank you and continue making so awesome plugins!!
I can't seem to reproduce this error, all is working fine when i test it, with lightsources and tints active.Terrax can you confirm with me quickly on your end if animations on map with the blending effect of 'multiply' make the screen go black briefly while using the plugin command: effect_on_event x 200 #FFAAAA 50
Basically I'm testing out an animation for a carbomb animation, when an animation frame with the multiply effect is shown the screen briefly goes black when the map has lighting effects and have the screen tinted also.
You, sir, are a genius!Gonor:
After you leave an area with the mogtime system active, the last tint setting is remembered as you go on,
If you want a dark (or light area) after that, its best to set a new tint when the new map loads.
Create an event on the new map and put in:
Plugin command : Tint set #000000
I can't seem to reproduce this error, all is working fine when i test it, with lightsources and tints active.
I don't know if your adding an effect/spell from the rpg-maker effect library, but i noticed some also include a screen filter, so thats could also be the cause of the screenMight be something I'm missing, I'll look into the issue again, atleast at this point it seems it's just an isolated issue so might not be the plugin at this stage.
I'll continue investigating.
Can you tell me the plugin command your using?I'm having a slight problem with the flashlight, it works when I set them on events (your update that fixed the error with scrolling maps saved my game lol) But the flashlight from the menu won't activate.
It used to and now it doesn't anymore and I'm kinda lost. I have Mog time and weather systems.
So my common event is set like your from the demo, the item is set to activate that common event, and I get the messages of light on and off.
All I had to do was change the switch to not get in the way of the one that I was already using. But I changed it before and it worked, now it won't anymore, as of your last update. Is there anywhere else I have to change the switch of the flashlight other than the common event itself?
Thanks in advance.
Thats should work, unless you forgot to include the script in your plugin list.I input 'Light 250 #FFFFFF' into the note part of an event, and the script is not triggering. Advise.
Can you tell me the plugin command your using?
Thats should work, unless you forgot to include the script in your plugin list.
All i can think of is that you made an error with the switches, can you link the common event your using?Totally copied from your demo. As I said it used to work, and evented flashlights does work.
I already changed the scripts position to see if that could possibly be affecting anything (Even tough the rest of the plugin work normally)
I read the events from $dataMap.events[i].
Galv's events are in $gameMap.events and i have no access to that object in my script (or rather, don't have a clue how to access it)