A screenshot may help in this situation than a link This is my setup (Top) the error is what I'm getting here (Bottom)
Can you press F8 and link the text again, with the new version installed i should be able to find the line that causes the problem.
I'll slap the whole thing on this time Uncaught ReferenceError: Yes is not defined pixi.js:20314 Deprecation Warning: DisplayObjectContainer has been shortened to Container, please use Container from now on. pixi.js:20315 at file:///C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/TerraxLighting_Pixi3.js:862:42 at file:///C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/TerraxLighting_Pixi3.js:2662:3 pixi.js:20096 Pixi.js 4.0.0 - ✰ WebGL ✰ http://www.pixijs.com/ ♥♥♥ pixi.js:20314 Deprecation Warning: DisplayObjectContainer has been shortened to Container, please use Container from now on. rpg_managers.js:1756 TypeError: Cannot read property 'toLowerCase' of undefined at Game_Interpreter.pluginCommand (/C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/GameusQuestSystem.js:234) at Game_Interpreter.pluginCommand (/C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/upp_minimapPro.js:124) at Game_Interpreter.pluginCommand (/C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/TerraxLighting.js:242) at Game_Interpreter.pluginCommand (/C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/TerraxLighting_Pixi3.js:242) at Game_Interpreter.command356 (rpg_objects.js:10447) at Game_Interpreter.executeCommand (rpg_objects.js:8897) at Game_Interpreter.update (rpg_objects.js:8805) at Game_Event.updateParallel (rpg_objects.js:8716) at Game_Event.update (rpg_objects.js:8708) at Game_Map.updateEvents (/C:/Users/zkeck/Documents/My%20Games/TalesOfAce/js/plugins/YEP_CoreEngine.js:1178)
Ok, first start by removing TerraxLighting_Pixi3.js. You have installed the plugin twice, the Pixi3 version is only included for some creators that didn't upgrade their RPG Maker files yet (I know, its not very well documented, workin on that).
It's the GameusQuestsystem plugin that throws the error. I've look at this script and added a single line that should fix it. The function starting at line 232 should look like this ( the 3rd line was added : if (typeof command != 'undefined') { ) Game_Interpreter.prototype.pluginCommand = function(command, args) { gameus_Quest_Plugin_Commands.call(this, command, args); if (typeof command != 'undefined') { if (command.toLowerCase() === "quest") { switch (args[0].toLowerCase()) { case 'open': SceneManager.push(Scene_Quest); break; case 'add': $gameParty.addQuest(Number(args[1])); break; case 'remove': $gameParty.removeQuest(Number(args[1])); break; case 'complete': $gameQuests.get(Number(args[1])).complete(); break; case 'fail': $gameQuests.get(Number(args[1])).fail(); break; case 'reset': $gameQuests.get(Number(args[1])).reset(); break; case 'nextstep': $gameQuests.get(Number(args[1])).nextStep(); break; case 'backstep': $gameQuests.get(Number(args[1])).backStep(); break; } } } }; Hope this helps, you can try and contact the creator of that script to include the line in his next update.
Creator has been MIA for sometime, but there is somebody currently up to date with the quest system, thus I may just install his plugin. That said, on the downside for me, is some rework to do. Though I haven't been touching base with the questing aspect. So I'll give it a shot Edit: And just like that, fix'd. Excellent find to, for I shall warn anybody that uses that plugin. Sure, it's a good plugin, but when abandoned for X amount of months, that means the creator has no interest in it. Thank you also for mentioning about updates. Unfortunately, I have lots of plugins that are outdated, specifically under yanfly. I was utilizing the folder the system provided me, assuming it was all up to date. Guessed wrong
I updated the plugin since I was using an older version but It's now throwing me an error: TypeError: undefined is not a function /D:/Ruko/Ruko's%20GAMES/DS%20style%20game/js/plugins/TerraxLighting.js:864 Uncaught TypeError: Cannot read property 'prototype' of undefined rpg_managers.js:1722 TypeError: undefined is not a function at Game_Interpreter.pluginCommand (/D:/Ruko/Ruko's%20GAMES/DS%20style%20game/js/plugins/TerraxLighting.js:359) at Game_Interpreter.command356 (rpg_objects.js:10447) at Game_Interpreter.executeCommand (rpg_objects.js:8897) at Game_Interpreter.update (rpg_objects.js:8805) at Game_Map.updateInterpreter (rpg_objects.js:6082) at Game_Map.update (rpg_objects.js:5989) at Game_Map.update (/D:/Ruko/Ruko's%20GAMES/DS%20style%20game/js/plugins/MBS_MapZoom.js:213) at Scene_Map.updateMain (rpg_scenes.js:417) at Scene_Map.updateMainMultiply (rpg_scenes.js:409) at Scene_Map.update (rpg_scenes.js:398)rpg_managers.js:1722 SceneManager.catchException It's very strange because the old version was working fine :/ (It was 1.2 something), I also see It's incompatible with MapZoom? Also I am using the latest MV update, if that helps.
The error that is thrown has to do with the update from pixi2 to pixi4 in the recent MV update, i'm not sure but I think you might have missed some files in the MV update. Update 1. index.html 2. All files in the js directory except plugins.js 3 All files in the js/libs directory You can also try to use the Terraxlighting_pixi3.js script instead of the Terraxlighting.js, This script should always work, except that it throws some warnings in the console in the most recent version of MV. Yes, as long as you put something like 'Lighting effects by Terrax' in the credits of your game everything is free to use and distrubute.
Ah, it does work now! That's very strange, maybe I didn't update MV properly... Thank you for replying and have a nice day!
I wanted to let you know that... I updated to your new version, and the message in the console about Depreciation has indeed disappeared... But the negative effect I have from changing maps over time has not stopped. After about 10 or 15 maps changes/accessing of the menu on a map with the lighting effects on, I will start to experience breaking lag that will sometimes reset if I manage to access a map that doesn't use your lighting. But, my game's expansive dungeon sort of relies on your lighting heavily. And I'm wondering if going to an old version will help, or if this is a problem you're aware of or have any power to fix. Basically if not, I just need to figure out an alternative. Either way, I appreciate your work. It's the best plugin around and I wish I didn't have this problem. Cheers.
This is a fairly common problem with all lighting scripts. I'd like to know if theres a way to fix this too.
Can you press F8 when you get the error and paste me the content of the error window that pops up? Trying to find the answer to this problem... Question : Are you using a lot of conditional lights in your maps (lights that are switched on and off by levers and such)?
No, not any. I just use it in the form of Fire and Light commands. I do use items that radiusgrow or whatever the command is to make the players light radius increase and diminish based on a timer. But that's it. The changing of that light radius doesn't seem to affect the problem though. I can walk into a cave and just press escape over and over and over until the lag starts to be unrealistic. It doesn't take very long. But yeah, thanks for looking into it. I'll probably be not working on the project until I figure out what to do about that. EDIT: I would be willing to let you look at a demo of my game if that would help but Im pretty sure you can easily replicate the problem. EDIT2 I considered turning the lights on and off at every transition to see if it would reset the degree of depreciation. But the problem that's bigger than the map changes is accessing the menu and exiting the menu is the same as a map change in terms of this problem.