Hi Terrax,
I have encountered a strange interaction with RegionBlock.
In a map with tiles with the RegionBlock property, I have placed some boxes for the player to pull.
It is implemented as events which trigger on player touch:
◆Set Movement Route:This Event (Skip)
:Set Movement Route:◇Move away from Player
◆Set Movement Route:Player (Skip, Wait)
:Set Movement Route:◇Speed:3
:Set Movement Route:◇1 Step Forward
:Set Movement Route:◇Speed:4
While pulling boxs, when the map move with the player, the game suffers lags.
The duration of the lags seems to be proportional with the number of RegionBlock tiles (with no lag at all if there is none of such tiles).
I first thought it was because of some strange interaction with another plugin, but I manage to reproduce it in a vanilla project.
Do you know what can possibly cause such slox-downs?
EDIT: May be it will be more clear with a sample map:
https://www.mediafire.com/?8mx1ayh3khv6pjf