Terrax Lighting system

Discussion in 'JS Plugin Releases (RMMV)' started by Terrax, Nov 5, 2015.

  1. gerfunkable

    gerfunkable Warper Member

    Messages:
    2
    Likes Received:
    0
    First Language:
    english
    Skunk, I have done this too, but I have no issues now. Have you set up the mog time system as specified in the terrax documentation? There should be a read me file that you how to link the two systems together. I noticed that I was getting double tinted in battles and on maps before I changed it, so that might be the issue. However, I think there is a work around if you have a common event to run a plugin command to fix the tint, if that doesn't work.
     
  2. Skunk

    Skunk Melody Master Veteran

    Messages:
    1,067
    Likes Received:
    382
    Location:
    The Island
    First Language:
    English/Slavic
    Primarily Uses:
    RMMV
    I actually finally ended up getting it working.
    I had to use a series of conditional branches in a parallel process on each map that triggered the switch.
    I had forgot the terrax lights need a switch to trigger it.
    So I made the same switch that triggers "sunset" to trigger the lights and all works perfectly :)
     
  3. Skunk

    Skunk Melody Master Veteran

    Messages:
    1,067
    Likes Received:
    382
    Location:
    The Island
    First Language:
    English/Slavic
    Primarily Uses:
    RMMV
    I'm having a really hard time with the "tone" setting..
    No matter what I set it too, it remains white.
    Im very confused lol
     
  4. Skyforger

    Skyforger Maker of the Sky Veteran

    Messages:
    104
    Likes Received:
    68
    First Language:
    Finnish
    Primarily Uses:
    RMMV
    It seems that the flashlight screws up it's position when using looping maps. Any fix for this?
     
  5. Joe Musashi

    Joe Musashi Veteran Veteran

    Messages:
    58
    Likes Received:
    15
    First Language:
    English
    Primarily Uses:
    RMMV
    Fantastic work!
     
  6. unknownnumber

    unknownnumber Veteran Veteran

    Messages:
    93
    Likes Received:
    21
    First Language:
    German
    Yes, really good work!

    Is it possible to creater corner lights? I know that D1-4 create wall lights, but a mixture would be cool.
    So I could put a light in the top right corner and mix D1 and D2.
     
    Kenode, JLowther and Joe Musashi like this.
  7. jackken123

    jackken123 Veteran Veteran

    Messages:
    81
    Likes Received:
    7
    First Language:
    Chinese
    Primarily Uses:
    RMMV
    How can I turn off flashlight in an event.
    I put this in an event
    "Flashlight 8 12 #ffffff 0 2"
    And it surely have flashlight
    And I put
    "Light off 2" (plugin command)
    in another event inside a choice.
    But nothing happen
    So I try
    Flashlight off 2
    Still can't
    Then I try to put
    "Light 250 #ffffff 1"
    In another event
    And use the choice in the other event which trigger
    "Light off 1" (plugin command)
    And I success.
    Why I can turn off light, but I can't turn of flashlight?
    Thanks for reading my question.
    Hope for answer.
     
  8. Dope

    Dope Veteran Veteran

    Messages:
    118
    Likes Received:
    8
    First Language:
    English
    Primarily Uses:
    RMMV
    Thanks for the plugin! I was having problems with it at first but then I realized I needed to set the resolution, after which it worked just fine. However, even though I got it to work, no matter what I do I can't get it to work with region tiles. I can always just put individual events and get the same result but I'd like to get the region tile issue sorted out if possible. Has anybody that has gotten it to work have any suggestions? I'm using the default settings from the help file. The picture only shows the events with the plugin commands but I have a separate event to turn the lights on.

    Edit:
    I figured it out, well, I got the lights to work using Regionglow instead of Tileregion. I still can't get it to work with Tileregion but I'm good with Regionglow. Would it be possible to get the lights gradually turn on over a few frames instead of instantly turning on like a light switch? I tried fadein but that didn't work and I'm not sure if that is even supposed to work with Regionglow.
     

    Attached Files:

    Last edited: Sep 1, 2017
  9. SrOscuro

    SrOscuro oO Member

    Messages:
    22
    Likes Received:
    23
    Location:
    Barcelona
    First Language:
    spanish
    Primarily Uses:
    RMMV
    First: thanks for this awesome plugin.

    I noticed hard lag and FPS loss (running at 5 fps) when using this plugin. After some testing seems to be related only to events set as "Fire". Can be reproduced with a large map with lot of "Fire" events. Setting the events to normal light sources solves the problem.
     
    Dope likes this.
  10. Ashfell

    Ashfell Veteran Veteran

    Messages:
    76
    Likes Received:
    26
    First Language:
    english
    Primarily Uses:
    RMMV
    trying to get this to work with mog timesystem but i cannot get it to work not sure what im doing wrong i followed the plugin instructions and did the plugin call and added it in the map notes but still not working. would be awesome if you could add a map in the demo to show how to set it up properly.
     
  11. JLowther

    JLowther Veteran Veteran

    Messages:
    327
    Likes Received:
    35
    First Language:
    English
    Okay, have a BIZARRE bug for you... (1.5.1, with 1.5.1)

    If I set the "Kill Switch" option in the plugin parameters to "D" (and ONLY D), I will not be able to use the "Light on X" command to turn lights on.

    Any other letter (A,B,C) or blank and it returns to working fine... *shrug*

    LOVE the plugin, though! Thanks so much for creating and maintaining this! :D
     
    Otonashi and ekhartpl like this.
  12. .//SnowAlias

    .//SnowAlias Do'er of Things Veteran

    Messages:
    30
    Likes Received:
    38
    Location:
    New York, USA
    First Language:
    English
    Primarily Uses:
    RMMV
    I'm not exactly sure what the problem is, but it seems to be bugging out with 1.5.1. I reverted to 1.4.0 since it helped with a lot of other issues I've had with the update. If I find out what the issue was I'll let you know.

    Fantastic plugin by the way!
     
  13. dawnsin

    dawnsin Veteran Veteran

    Messages:
    41
    Likes Received:
    3
    First Language:
    English
    am i able to use this for both commercial and non commercial projects?
     
  14. JazzyRed

    JazzyRed Warper Member

    Messages:
    1
    Likes Received:
    0
    First Language:
    English
    Primarily Uses:
    RMMV
    I'm having a similar problem where I want to center the map on lightbulbs going out. But I keep getting the "failed to execute createradialgradient" problem. I tried doubling the screensizes, but that hasn't worked. Any clue on how I can fix this with the MapZoom plugin?
     
  15. Vayne88

    Vayne88 Veteran Veteran

    Messages:
    91
    Likes Received:
    15
    First Language:
    Indonesian
    Primarily Uses:
    RMMV
    Awesome plugins!
     
    Last edited: Oct 12, 2017
  16. Aurawhisperer

    Aurawhisperer Veteran Veteran

    Messages:
    400
    Likes Received:
    16
    First Language:
    English
    Is there just red, green, and blue color for lighting or are there different ways of getting color?
     
  17. firestalker

    firestalker Veteran Veteran

    Messages:
    326
    Likes Received:
    37
    First Language:
    English
    Primarily Uses:
    RMMV
    This plugin uses HTML Color Codes... not RGB
     
  18. JLowther

    JLowther Veteran Veteran

    Messages:
    327
    Likes Received:
    35
    First Language:
    English
    Terrax supports QABS, but is there any chance of adding an option for diagonal flashlight aiming?

    I ask because the Q suite (including QMovement) is heavily based upon diagonal movement.
     
  19. JLowther

    JLowther Veteran Veteran

    Messages:
    327
    Likes Received:
    35
    First Language:
    English
    Another one...

    Is there any way to change the numbered light radius of an event?

    For example, I have:

    Light 30 #d80225 8

    What plugin command could I use afterwards to change the radius of this light?
     
  20. ashyramoonwolf

    ashyramoonwolf Chibo's Keeper Veteran

    Messages:
    206
    Likes Received:
    142
    First Language:
    french
    Primarily Uses:
    RMMV
    I want tint effect from moghunter! When i finally found how to deactivate the black layer two things happen OR, light effect is completely turned off. OR (and this is the worst) Light work BUT day after day screen is becoming or lighter, or darker
     
    Last edited: Dec 28, 2017
    Solis likes this.

Share This Page