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- May 22, 2018
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- RMMZ
Oh my...You need to turn it on first. On the map itself.
That's it!
Thanks!!
Oh my...You need to turn it on first. On the map itself.
Playtest the game. Press F8 when the error appears. Take a screenshot and give me a link to it.Well, english isn't my first language so it's a little hard to read all the messages you guys posted, idk if anyone is having the same issue, when i try to start the game with the plugin activated appears a TypeError "Cannot read property 'children' of undefined", does anyone know how to fix it?
just try it outIs this work for Orange Overlay?
Playtest the game. Press F8 when the error appears. Take a screenshot and give me a link to it.
just try it out
just try it out
If they DO work apart from each other, ask in plugin support for a patch or possible solutions. (Don't forget to link to the plugins.)I did try but doesnt work as well
@Lucas_f turn MOG Treasure pop up off, see if that works. You could also try to change the priority by placing one of the plugins higher than the other in the pluginlist. Also playtest your game with terrax off and MOG on.
That red X shows the console btw, where any errors or plugin notes are written. That's what I needed the SS from indeed.
So they don't work simustaneously when they're turned ON? Google for the RPG Maker MV script call list and all the way down there are some options for plugins.thanks, it worked, but now i'm trying to create an event to turn off the MOG when i'm going to a place that will need the terrax but haven't found anything that works, do you have any idea of what to do? That's because they work solo but not together
So they don't work simustaneously when they're turned ON? Google for the RPG Maker MV script call list and all the way down there are some options for plugins.
But of you just want to turn the treasure pop-up effect off I'm pretty sure he/she/apache put a script call, plugin command or comment instruction in the explaination. MOG's stuff is in Spanish if I remember correctly, so just throw it in Google Translate if you can't make anything of the words.
If they DO work apart from each other, ask in plugin support for a patch or possible solutions. (Don't forget to link to the plugins.)
You can't. But what you can do is make one very big light, and then accent lights on the things you want the extra light for. Terrax differentiates lights that aren't the same size.How can I just keep the lights on and not let the surroundings turn black? Thank you.
Thank you!You can't. But what you can do is make one very big light, and then accent lights on the things you want the extra light for. Terrax differentiates lights that aren't the same size.