Terrax Lighting system

Discussion in 'JS Plugin Releases (RMMV)' started by Terrax, Nov 5, 2015.

  1. MadMaurix

    MadMaurix Villager Member

    Messages:
    5
    Likes Received:
    0
    First Language:
    EspaƱol
    Primarily Uses:
    RMMV
    Do you solve your problem, i need solve that to.

    I need that to! HEEELP! :(
     
    Last edited by a moderator: Sep 20, 2019
  2. Ultimacj

    Ultimacj Cookie Knight Veteran

    Messages:
    413
    Likes Received:
    64
    Location:
    Panama City, FL
    First Language:
    Englist
    Primarily Uses:
    N/A
    It seems it ALSO doesn't work with the Mog Hunter EVENT TEXT either. It doesn't crash, it just doesn't *work*. If I turn off TerraLighting, it works, if left on it doesn't. Tis a shame this is such a nice plugin too! The only way to work around this is to make custom picture events.
     
  3. Anarcho-paladin

    Anarcho-paladin Veteran Veteran

    Messages:
    115
    Likes Received:
    13
    First Language:
    French
    Unfortunately, Terrax has abandoned the development and support of his awesome plugin a long time ago and nobody seems to have taken the task were he left it... The fact that people are still using it and posting on the subject here is a sign there is definitely a need for some lighting features in RPG Maker.
     
    Kvothe likes this.
  4. bazrat

    bazrat Pixel Game Maker MV Veteran

    Messages:
    237
    Likes Received:
    162
    First Language:
    English
    Primarily Uses:
    Other
    Give OcRams lighting plugin a try https://forums.rpgmakerweb.com/inde...ights-plugin-v2-00-updated-2019-09-06.108614/
     
  5. Anarcho-paladin

    Anarcho-paladin Veteran Veteran

    Messages:
    115
    Likes Received:
    13
    First Language:
    French
  6. bazrat

    bazrat Pixel Game Maker MV Veteran

    Messages:
    237
    Likes Received:
    162
    First Language:
    English
    Primarily Uses:
    Other
    Yea im not sure with the latest version of ocrams, but when i was first testing it as long as terrax is infront of ocrams they function together!
     
    Last edited: Sep 25, 2019
  7. Anarcho-paladin

    Anarcho-paladin Veteran Veteran

    Messages:
    115
    Likes Received:
    13
    First Language:
    French
    I guess we'll just have to be careful, then. Still, I'm very enthusiastic about this!
     
    bazrat likes this.
  8. Peva

    Peva Don't overwhelm yourself. Set small goals. Veteran

    Messages:
    181
    Likes Received:
    14
    Location:
    Littleton
    First Language:
    Russian
    Primarily Uses:
    RMMV
    I have a question! In the data for the plugin it says...
    1. Put an event switch into the map.

    What is an event switch? I guess I don't understand. I know what an event is and I know what a switch is, but I guess I don't understand both. Also, the demo included in the download seems incomplete.

    EDIT: Okay, I think I get what it means now, but now my game crashes as soon as I open it?
     

    Attached Files:

    Last edited: Oct 19, 2019
  9. Aesica

    Aesica undefined Veteran

    Messages:
    890
    Likes Received:
    851
    Location:
    SW5GMW 4xVHk
    First Language:
    English
    Primarily Uses:
    RMMV
    That error means you're probably using an incompatible plugin. Several of the mog plugins don't play well with Terrax, and need to be either ordered a certain way or one just needs to be cut out entirely.
     
    Peva likes this.
  10. Peva

    Peva Don't overwhelm yourself. Set small goals. Veteran

    Messages:
    181
    Likes Received:
    14
    Location:
    Littleton
    First Language:
    Russian
    Primarily Uses:
    RMMV
    Ah, good to know. I'm using the treasure popup plugin with MOG.

    It works now that I put it below this plugin. Thanks so much for your quick response!
     
    Aesica likes this.
  11. joepmeloen

    joepmeloen Villager Member

    Messages:
    10
    Likes Received:
    0
    First Language:
    Deutch
    Primarily Uses:
    RMMV
    So I'm trying to get a lighthouse / sirene effect with this plugin, maybe I need to use some effects with rotating images?But it doesn't look all that good, anyone has an idea on how to acconplish this?
     
  12. harkins2011

    harkins2011 Warper Member

    Messages:
    1
    Likes Received:
    1
    First Language:
    English
    Primarily Uses:
    RMMV
    If anyone is having trouble using the plugin command 'TileRegion', Terrax made a typo in the documentation/help file. Rather, it should be 'RegionLight'. e.g.
    Code:
     RegionLight 255 ON #FFFFFF 150
     
    AestheticGamer likes this.
  13. DarkSearinox92

    DarkSearinox92 Veteran Veteran

    Messages:
    257
    Likes Received:
    30
    Location:
    Italy
    First Language:
    Italian
    Hi guys, do you know if in this scripts, lights that are not on screens turns off for avoid lag problems? Or they are always on, even if the radious is not on the screen?
    Terrax seems to be desappeared... :(
     
  14. joepmeloen

    joepmeloen Villager Member

    Messages:
    10
    Likes Received:
    0
    First Language:
    Deutch
    Primarily Uses:
    RMMV
    Why not try it out yourself.
    There is also a plugin command to turn off the whole script.
     
  15. DarkSearinox92

    DarkSearinox92 Veteran Veteran

    Messages:
    257
    Likes Received:
    30
    Location:
    Italy
    First Language:
    Italian

    How can i check a thing like this? I'm not be able to read the code. And yes, i know that there is a plugin command, but i won't turn off the whole script. I only want to know if lights turn autoamtically off when they are out of screen, to avoid lag problem.
     
  16. joepmeloen

    joepmeloen Villager Member

    Messages:
    10
    Likes Received:
    0
    First Language:
    Deutch
    Primarily Uses:
    RMMV
    I don't think they turn off when off screen.
    But you could turn of individual lights. So maybe its an idea to create a parallel tjatvruns and checks the tileID. When player is tileidx turn on lights 1
    If player is on another tileid switch off lights 1 and turn on lights 2.

    Are you sure the refigerator lights are turned off when you close the door ;-)
     
  17. Aesica

    Aesica undefined Veteran

    Messages:
    890
    Likes Received:
    851
    Location:
    SW5GMW 4xVHk
    First Language:
    English
    Primarily Uses:
    RMMV
    Almost positive they don't turn off. At one point, I screwed up and left a region light on that was ALL OVER my overworld (the oceans) and...yeah it slowed things to a crawl until I fixed that.
     
  18. ravielsk

    ravielsk Villager Member

    Messages:
    19
    Likes Received:
    2
    First Language:
    Slovak
    So I recently stumbled onto a problem with the RegionBlock command. For some reason it does not fully block the region only puts a semi transparent cover over it.
    Picture: [​IMG]https://imgur.com/XTsjntq.png

    This is how it looks in the editor.
    https://imgur.com/uiZDG25.png

    Anyone have any idea what could be causing it?
     
  19. Aesica

    Aesica undefined Veteran

    Messages:
    890
    Likes Received:
    851
    Location:
    SW5GMW 4xVHk
    First Language:
    English
    Primarily Uses:
    RMMV
    I'm going to go ahead and guess that the "semi-transparent color" matches the tint setting for the current map when no lights are present. Regionblock doesn't make a square completely black, it just says, "don't apply any light here"
     
  20. cedr777

    cedr777 Lead developer of "Charao Life" Veteran

    Messages:
    223
    Likes Received:
    52
    First Language:
    Not English
    Primarily Uses:
    RMMV
    Help, it's been a while since I touched this plugin but I have forgotten:
    In map properties<tint:false> is this command for
    Terrax Plugin or for Khas Ultra lighting?(why I am avoiding to use like the plague) because i might have mixed up the two and bec. Khas' Ultra lighting plugin has very poor documentation.

    EDIT: tried to remove it from the map properties and it does nothing, so I guess it is for Khas Ultra lighting
     

Share This Page