- Oct 30, 2015
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I have to test this, but its probably due to the fact that i needed paralax maps to work with the script as wellThanks for helping me with the colours.
I came across a bug I think, for some reason colours positioned on map edges project the light/colour opposite side of the map's edge. So for example if I have a yellow light positioned on the top of the map, the bottom of the map's has the other half of the light projected on it. How can I fix this?
Its currently not included because i didn't want to go diggin for the direction of the events. The flashlight can also be a bit heavy on frame-rates, so i didn't want to overdo the effect.Firstly let me say this is an amazing and epic Plug in , i really think i will be getting a ton of use out it as it is , and i cant wait to see what else you add to it . I also want to know , if it is at all possible to make it so events on map can have the flash light effect ? ie im trying to use this plug in in conjunction with a sensor plugin ( thye both seem to play nice together) and i would like my roaming events ( alarms/guards) to have the flashlight effect , i tried to put the plugin command in there event , but it just triggers on the player. is this possible and im just messing it up ? and if it is not currently possible would it be something that could be done in a future update to the plug in ?
The timing at comes down to this :Does not work. I was the third day of trying to set up a suitable test value, but noted that a single value produces different results speed cycle. I do not understand what it depends on and how it works. It is sad...
1 -> 1 hour = 60 cycles = around 1 second
2 -> 1 hour = 120 cycles = around 2 seconds
3 -> 1 hour = 180 cycles = around 3 seconds
It is however a bit dependent on frame-rate. (60 frames/second)
I might have to look at RPG-makers inner time to set a real fixed time. Ill investigate.
Btw.. How would you like to make the setting, your advise? Something setting like 24 hours = 5 minutes in gametime?
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