@ShadowDragon Adding in optional modes is totally possible, I just wanted to make sure people could learn how to make a basic version. I also think you could do something like make the player's Luck stat affect things too, maybe a high stat could make hitting the bad spots less likely.
@tumsterfest Same, which is one reason I thought this would be a fun tutorial to make.
This is neat, and it's giving me a bunch of ideas for challenges, puzzles, and mini-games! Like putting hazards across the board, and having switches that players can activate to deflect the ball away from hazards...tiles that if the ball passes over modify the rewards at the end...oh, I'm going to have a lot of fun with this one! Thanks for the tutorial!
I don't understand people sometime. Walking to work today came across someone walking the opposite way in a nice suit, I politely move to the side into the shrubbery so he doesn't have to get his suit dirty and say "good morning" as he passes me, he turns around glaring daggers and asks "why are you talking to me?" like he's bloody offended by me wishing him a good morning or something. Just, why?