Tutorial-Blog Test Your Luck: Eventing a Plinko Minigame

ShadowDragon

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really nice, there are some slight changes to make, more like:
easy, normal, hard, and some minor change.

Easy, mini game
Normal, bigger field, but reward lost when obtained or changed when obtained
Hard, with traps, if hit, game lost, but also bigger.

but I love this one, definitly make a vanilla of this mini base setup
if it works in MV too on scriptcalls, otherwise, tiny change to it.

Well done, I love it.
 

tumsterfest

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As someone who "played" Plinko with a bar of soap and the shower wall tiles at age 3, this speaks to me.
 

hiddenone

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@ShadowDragon Adding in optional modes is totally possible, I just wanted to make sure people could learn how to make a basic version. I also think you could do something like make the player's Luck stat affect things too, maybe a high stat could make hitting the bad spots less likely. :)

@tumsterfest Same, which is one reason I thought this would be a fun tutorial to make.
 

Lady_JJ

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...and just like that I made a plinko-type game where the boulder bounces between craggy juts and must land on the correct plate to open the cave door. Thanks @hiddenone !
 

ShadowDragon

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playing for a door to open, something I didn't though on it, to flip
a switch @Lady_JJ , also a nice idea, specially usefull for mini games
dungeon to get through and get's harder the further you go.

or a switch that can transfer the player to a different room, depending
on the number it falls.

there are many cool things.

@hiddenone the basic stuff is something where you start extending
the mechanic further.

based on stats (like luck) is something I like to avoid personally,
but the reward bigger or less traps maybe or the more you play,
the less traps, you get or the skull trap icon on the bottom.

but I love the basic things, I might use it in my game for fun,
and I got some nice layouts in minds so I need to pick the nicest one.

Keep up the awesome work on those.
 

Cythera

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This is neat, and it's giving me a bunch of ideas for challenges, puzzles, and mini-games! Like putting hazards across the board, and having switches that players can activate to deflect the ball away from hazards...tiles that if the ball passes over modify the rewards at the end...oh, I'm going to have a lot of fun with this one! :kaojoy:Thanks for the tutorial!
 

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