Okay, so, I'm looking for code that will check to see if damage is dealt to the enemy (not the player). The reason I need the check is to use an if/else statement for Yanfly's Action Sequences. Scenario: if (damage dealt) enemy effect: target, blink else end or if (no damage) else enemy effect: target, blink end If the enemy doesn't get hit, it doesn't make sense that they'd still blink upon getting a miss or 0 damage. This is why I'd like a way to test damage during the action sequence. Hope someone has a solution. Thanks for any help provided!
You either need something in every skill to store the numbers, or you need to compare data from now to data from the past. I would try to store current values of HP etc for all enemies at the end of each turn (troop event) and then use a condition "value lower". However, I don't know if such a check is possible with the existing action sequences - you might still have to wait for an add-on doing that.