Okay, so, I'm looking for code that will check to see if damage is dealt to the enemy (not the player). The reason I need the check is to use an if/else statement for Yanfly's Action Sequences. Scenario: if (damage dealt) enemy effect: target, blink else end or if (no damage) else enemy effect: target, blink end If the enemy doesn't get hit, it doesn't make sense that they'd still blink upon getting a miss or 0 damage. This is why I'd like a way to test damage during the action sequence. Hope someone has a solution. Thanks for any help provided!