- Joined
- Nov 28, 2013
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Looking at what the standard RPG Maker VX Ace layout is, it seems like it could potentially become difficult or unwieldy or playtest an RPG project that is nearing it's final phases. By that, I mean having to either set up a big convoluted developer player stat setup, or something.
Perhaps there is some other route other people here use to streamline such things. How do you test more difficult to test things late game(like enemy-filled dungeons, combat system balance, drop system, so on, so forth?
Perhaps there is some other route other people here use to streamline such things. How do you test more difficult to test things late game(like enemy-filled dungeons, combat system balance, drop system, so on, so forth?

