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- Jan 19, 2014
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Hello.
In the opening cutscene in my game, the player is hanging out at a tavern.
Now since it's a tavern, there's obviously going to be some drunkards.
I made some dialogue for them, but it appears too quickly for that kind of engagement. In a real situation, which is commonly done in video games, a drunkard will stutter (which I have implemented) and speak v e r y s l o w l y.
So, I guess that brings up the question: Any way to make text appear slower? (Or do I need a script?)
In the opening cutscene in my game, the player is hanging out at a tavern.
Now since it's a tavern, there's obviously going to be some drunkards.
I made some dialogue for them, but it appears too quickly for that kind of engagement. In a real situation, which is commonly done in video games, a drunkard will stutter (which I have implemented) and speak v e r y s l o w l y.
So, I guess that brings up the question: Any way to make text appear slower? (Or do I need a script?)


