- Joined
- Jul 18, 2012
- Messages
- 30
- Reaction score
- 6
- First Language
- Vietnamese
- Primarily Uses
Text Bar
Author: Death10
Introduction
Running text
Script
*Call script:
-On: $game_system.ads_option = 1
-Off: $game_system.ads_option = 2
-Change:
+Text: $game_system.ads_x = "Text"
+Background: $game_system.ads_back = "Back.png"
Code:
#==============================================================================
# ** Text Bar
#==============================================================================
# Author: Death10
# http://gamesvts.com
# http://taotrochoi.com
#==============================================================================
# *Call script:
# -On: $game_system.ads_option = 1
# -Off: $game_system.ads_option = 2
# -Change:
# +Text: $game_system.ads_x = "Text"
# +Background: $game_system.ads_back = "Back.png"
#==============================================================================
$game_system = Game_System.new #DataManager.load_normal_database
module Cache
def self.load_bitmap2(file, hue = 0)
@cache ||= {}
if file.empty?
empty_bitmap
elsif hue == 0
normal_bitmap(file)
else
hue_changed_bitmap(file, hue)
end
end
end
class Game_System
attr_accessor :ads
attr_accessor :ads_on
attr_accessor :ads_x
attr_accessor :ads_option
attr_accessor :ads_back
alias initialize_ads initialize
def initialize
initialize_ads
@ads = "Text Bar"
@ads_back = "Graphics/Titles1/#{$data_system.title1_name}"
@ads_option = 1
@ads_on = 1
@ads_x = 0
end
end
class TB < Window_Base
def initialize
super(0, 0, 544, 64)
self.opacity = 0
#$game_system = Game_System.new
check
refresh
end
def check
case $game_system.ads_option
when 1
$game_system.ads_on = 1
$game_system.ads_x = -contents.text_size($game_system.ads).width
$game_system.ads_option = 0
when 2
$game_system.ads_on = 0
$game_system.ads_option = 0
end
end
def refresh
check
contents.clear
cx = contents.text_size($game_system.ads).width
if $game_system.ads_x == -cx
$game_system.ads_x = 544
else
$game_system.ads_x -= 0.5
end
if $game_system.ads_on == 1
contents.blt(0, 0, Cache.load_bitmap2($game_system.ads_back), Rect.new(0, 0, 544, 32), 160)
contents.draw_text($game_system.ads_x, 0, cx, 32, $game_system.ads, 2)
end
end
def open
super
refresh
end
end
class Scene_Map < Scene_Base
alias caw create_all_windows
def create_all_windows
caw
@ads = TB.new
end
alias update_ads update
def update
update_ads
@ads.open
end
alias utp update_transfer_player
def update_transfer_player
utp
case $game_system.ads_on
when 0
@map_name_window.y = 0
when 1
@map_name_window.y = 44
end
end
end
Screenshot
