- Joined
- Jan 1, 2016
- Messages
- 29
- Reaction score
- 4
- First Language
- English
Hey guys.
So I've gotten a bit of advice from the community about this, but not enough to know if everything I want to do is possible without plugins.
This is my idea:
In combat, the player attacks by typing in an action using the keyboard.
The damage dealt is based on the specific enemy's response to that action, with some actions doing damage, some healing enemies, and some doing nothing, though once again these actions' effects are based on the enemy, not the actions themselves.
I want actions to do less damage if the same one is used repeatedly.
I also want enemies to have text responses to specific actions that effect them, even if they do no damage.
Lastly, I want a message to appear on the screen during the player's turn (similar to Undertale) displaying the enemy's current status/mood/etc. which will change at different points in battle based solely on how many turns have gone by.
Sorry for the long explanation. Like I said, I know how to do some of these things but would like to hear from the community to see if there is an easier/faster way to go about those things, and to see if some of the more complicated stuff is possible as well.
Thanks in advance :3
So I've gotten a bit of advice from the community about this, but not enough to know if everything I want to do is possible without plugins.
This is my idea:
In combat, the player attacks by typing in an action using the keyboard.
The damage dealt is based on the specific enemy's response to that action, with some actions doing damage, some healing enemies, and some doing nothing, though once again these actions' effects are based on the enemy, not the actions themselves.
I want actions to do less damage if the same one is used repeatedly.
I also want enemies to have text responses to specific actions that effect them, even if they do no damage.
Lastly, I want a message to appear on the screen during the player's turn (similar to Undertale) displaying the enemy's current status/mood/etc. which will change at different points in battle based solely on how many turns have gone by.
Sorry for the long explanation. Like I said, I know how to do some of these things but would like to hear from the community to see if there is an easier/faster way to go about those things, and to see if some of the more complicated stuff is possible as well.
Thanks in advance :3


