RMMV Text box graphic opinions

minnty200

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Hello! This is my first time posting on this thread hope this is the right place for it! So I'm trying to make a rpg with an ascetic theme inspired by the Witch's labrynth's in madoka magica.

E.g.:

I am already working on parallex maps to sort of achieve that look of "unsettlingness". However, I was wondering should I do something similar with the text boxes? Or would it be better to have a cleaner look for the text boxes?
Prototype:




Cleaner Text-Box prototype:


So basically, my question is. Would having the same artistic look from the game as in the text box, be too jaring? Is it better to have a cleaner text box even if the artistic style of the game is a bit different? @_@...
 

apollo_games

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I suggest you should go for the contradiction. Make the text box as simple but make it have the same artistic look as the game. This way, the player's focus would be at the game plus the text would be more readable. Goodluck!
 

minnty200

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Thanks for the input, I was thinking the same thing, but needed a little re assurance I was going the right direction! :)
 

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