This seems like something that should be easy, or maybe I'm just not seeing it. I've looked all over for what I expected to be an easy fix, and found a lot of very confusing stuff on the topic. So, off to post it I go. My "Hero" has a number of different possible faces and spritesets, based on the choices they make and the classes they choose. But, to avoid the silent hero syndrome, which is the easy way to avoid this issue, I was hunting for a way for the game to just pull the actor's face by it's ID number. Or another way that would allow the players choice to show without having to code a thousand lines of script. Certainly it can't be terribly difficult, can it? I await the noobie smackdown. Thanks for your time.