- Joined
- May 1, 2020
- Messages
- 157
- Reaction score
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- First Language
- Spanish
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- RMMV
I see the text size in message boxes as a tricky issue. Too small and you'll find yourself with your eyes too close to the screen trying to read. Too big and there won't be large texts anymore in a single sentence. On top of that you have to select the right font, not to mention if the interface is gonna be altered in a way that makes the text more readable or not.
There are games with text boxes with a good size and with a good font that makes everything readable.

But then you find other examples of "not good, not bad". Below you will find a text box with a different interface. The text box could have got extra space for the text. I get that the minimal style interface is done to probably provide more immersion to the player, but I still prefer the previous example above.

What is, in your experience, the best text size for boxes for dialogue and narratives? I will appreciate visual examples with screenshots. Mentioning the title of the game is not required.
There are games with text boxes with a good size and with a good font that makes everything readable.

But then you find other examples of "not good, not bad". Below you will find a text box with a different interface. The text box could have got extra space for the text. I get that the minimal style interface is done to probably provide more immersion to the player, but I still prefer the previous example above.

What is, in your experience, the best text size for boxes for dialogue and narratives? I will appreciate visual examples with screenshots. Mentioning the title of the game is not required.
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