MilkMonkeyGames

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Hey guys, I have the following problem: I'm using the Yanfly Message Core, and for some time now the text fields have been getting smaller and smaller automatically. How do you get a grip on that, I've even enlarged the text field with the result that it looks ok for the first few minutes of the game, but later it gets smaller and smaller.
 

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fizzly

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Can you provide more examples (other screens)? Because this one seems normal/standard.
 

MilkMonkeyGames

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I wanted to but it said file is to big too upload xD, so I still try to shrink the file size ^^
 

ATT_Turan

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I'm not sure this has to do with the Message Core. My text windows show up the same size regardless of how much I have in there, and I don't see any plugin parameter that makes the windows automatically size themselves.

Are you using any plugin commands to alter the rows?
 

MilkMonkeyGames

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Yeah for a common event, wich is uesed in the main menu, for the key assigment. But only there and there it should increase it
 

Andar

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have you checked the plugin configuration for variables?
in older makers, Yanfly linked variables to allow changes to the height and width of the message windows. If that links to a vairable already in use, and change to the variable by other events will change the size.
 

Andar

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in the plugin manager in the plugin configuration window.
 

ATT_Turan

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Can you post a screenshot of the event that's creating the window in your second screenshot? As I said before, none of the plugin parameters in Message Core come with any settings that would cause the windows to scale, and nothing references any variables.

None of that is there unless you put it in there yourself.

It's worth checking the order of your Yanfly plugins. Compare them to the order everything is listed on the Yanfly Engine Web site and drag them around in your plugin manager to make it match. Any difference can cause weird bugs.

You can also check that you're using the most current version of all the plugins and MV should be 1.6.1 or .2.
 

MilkMonkeyGames

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1674852163246.pngThere you go, that's all I use with changing the messagerows
 

MilkMonkeyGames

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The Problem is I got some Plugins wich are not supported over version 1.5.2
 

ATT_Turan

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Just to mention it, we're not supposed to to double post (and you had three!). If you have something to add to your prior post before someone else responds, you can click the Edit button.

It sounds like versions are probably your problem.

If you're using Message Core 1.19, that requires MV version 1.5. If you have some of his other plugins, they may require MV version 1.6.

If you're using older versions of plugins, they may simply have bugs.

If you're using an older version of MV, it may have bugs.

And if you're mismatching plugin versions with MV version, who knows what's going to work correctly and why.

The only way to get good help from other people on here is to be running the current version of MV and plugins that support it. If you're using plugins that aren't supported (and actually malfunction) after 1.5.2, you can almost certainly find something written by someone else that is. Or you can post in plugin support trying to get those specific plugins modded.
 

ShadowDragon

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based on the last screenshot (which you changed rows to 16),
there is no reset rows to 4 either.

the same is probably true with your row setting to 1 and never
reset to 4.
 
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MilkMonkeyGames

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based on the last screenshot (which you changed rows to 16),
there is no reset rows to 4 either.

the same is probabl true with your row setting to 1 and never
reset to 4.
So just add a Plugin Commend wich resets the Rows? That would fix that?
 

Shaz

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@MilkMonkeyGames , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.



Does the plugin use a variable, or just plugin commands? If it uses a variable, go into the plugin parameters and change it to a variable that you don't use anywhere. Then at the start of the game set the variable to however many rows you want. If it only uses plugin, commands, any time you change it to something other than the default, change it back again right after that message is shown.
 

MilkMonkeyGames

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[dpost]@MilkMonkeyGames [/dpost]

Does the plugin use a variable, or just plugin commands? If it uses a variable, go into the plugin parameters and change it to a variable that you don't use anywhere. Then at the start of the game set the variable to however many rows you want. If it only uses plugin, commands, any time you change it to something other than the default, change it back again right after that message is shown.
Well in the parameter I didn't find any variable, only comands
That's all of the Plugin Comands

MessageRows 6

- Changes the Message Rows displayed to 6. If you are using continuous

Show Text events, this will continue displaying the following lines's

texts until it hits the row limit. Anything after that is cut off until

the next message starts to avoid accidental overlap.



MessageWidth 400

- Changes the Message Window Width to 400 pixels. This will cut off any

words that are shown too far to the right so adjust accordingly!



EnableWordWrap

- Enables wordwrapping. If a word extends past the window size, it will

automatically move onto the next line. Keep in mind, you will need to use

\br to perform line breaks.



DisableWordWrap

- This disables wordwrapping. Line breaks will be automatic at points

where a new line is started in the editor.



EnableFastForward

- Enables Fast Forward key from working with messages.



DisableFastForward

- Disables Fast Forward key from working with messages.
 

ShadowDragon

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if rows is set to 6 in an events, it keep using 6, if you change it somewhere to 1,
it keep using 1 untill changed, so you need to reset it to 4 on the end of the
event to keep using 4 afterwards.
 

MilkMonkeyGames

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I deleted the Plugin didn't want to bother about it any further. Now I just use the Standart Text from the RPG Maker, looks a bit weired but it works.
[dpost]@MilkMonkeyGames [/dpost]

Does the plugin use a variable, or just plugin commands? If it uses a variable, go into the plugin parameters and change it to a variable that you don't use anywhere. Then at the start of the game set the variable to however many rows you want. If it only uses plugin, commands, any time you change it to something other than the default, change it back again right after that message is shown.
I just delete the Plugin, now it looks extremly weired cause the limit of riw
 

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