Texture: Photo or drawing?

moko

Villager
Member
Joined
Aug 17, 2020
Messages
13
Reaction score
3
First Language
Spanish
Primarily Uses
Other
I have a problem:
I have found this texture that I want in my game, but, should I use it as it comes, or make it into a drawing with a painting software and not just a raw photo so it fits better? what do you think? (I'm a noob)
 

Attachments

  • TexturesCom_MedievalBuildinginFlorence,Italy_S - copia.png
    TexturesCom_MedievalBuildinginFlorence,Italy_S - copia.png
    250.8 KB · Views: 9
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,566
Reaction score
8,159
First Language
German
Primarily Uses
RMMV
it depends on how and where you want to use it.
because "texture" is the wrong name in any case, 2D-based games use other nomenclature than 3D-based ones.
 

moko

Villager
Member
Joined
Aug 17, 2020
Messages
13
Reaction score
3
First Language
Spanish
Primarily Uses
Other
it depends on how and where you want to use it.
because "texture" is the wrong name in any case, 2D-based games use other nomenclature than 3D-based ones.
I'll use it as a tile for mapping.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
32,566
Reaction score
8,159
First Language
German
Primarily Uses
RMMV
doesn't work that way, it is completely unusable as a photo and would need massive rework into several different tiles as a drawing.

for example, a single tile is 48x48 pixel. you can't reduce that picture to that size, and even then it doesn't work that way on maps.

I suggest you test how to do a similar building with the default tiles. that will show you that you'll need stone tile structures for a background as a windowless wall, then place the different windows and doors as decorative tiles above that wall.
which will show you how to make the different parts you need to follow that photo's structure.

only after that you can start to draw something usable in an image program.
 

moko

Villager
Member
Joined
Aug 17, 2020
Messages
13
Reaction score
3
First Language
Spanish
Primarily Uses
Other
doesn't work that way, it is completely unusable as a photo and would need massive rework into several different tiles as a drawing.

for example, a single tile is 48x48 pixel. you can't reduce that picture to that size, and even then it doesn't work that way on maps.

I suggest you test how to do a similar building with the default tiles. that will show you that you'll need stone tile structures for a background as a windowless wall, then place the different windows and doors as decorative tiles above that wall.
which will show you how to make the different parts you need to follow that photo's structure.

only after that you can start to draw something usable in an image program.
thanks
 

Grunwave

Veteran
Veteran
Joined
Feb 4, 2017
Messages
636
Reaction score
182
First Language
English
It would make a nice battle back or a background parallax.
 

Latest Threads

Latest Profile Posts

Generate Actors, Dark Fantasy Monsters, & I Heard There Was a Chosen One, | RPG Maker News #42

Work on Cat Quest: The Last Catmancer continues slowly but surely. :kaopride: Today I received the Game Over screen from @Finnuval!
GameOver.png
Hey everyone! No Studio Blue RPG Maker Critiques Stream today! But you can always check the playlist for old streams you've missed!

I ran out of paper sheets to draw, so I guess I'm forced to do digital for a while now...
x778xt8.jpg

Still haven0t found a colouring style that I like :kaoswt:

Forum statistics

Threads
111,443
Messages
1,061,144
Members
144,806
Latest member
HowlingMeteor277
Top