- Joined
- Nov 29, 2015
- Messages
- 16
- Reaction score
- 6
- First Language
- German
TF_RandomNumberGenerator v1.0.0
by Tagflag
About this plugin
This plugin creates a random number and stores it into a in-game variable.
You can also call the wait command to use variables (like a random one).
So you can combine both functions to let birds sing at random intervals.
You get a random number based on min-max values, remember min and max values are included that means that a random value between 5 and 10 can be:
5, 6, 7, 8, 9 or 10.
How to Use
Use as plugin commands in events:
TF_RandomNumber x y zx = min, y = max, z = variable id to store the random number example: TF_RandomNumber 5 10 2
this stores a random number between 5 and 10 (example: 7) in variable id 2 you then can access the variable with the escape sequence: \V[2]
TF_Wait variable_idJust replace variable_id with variable number, example: TF_Wait 2
ececutes the wait command for variables's value in frames.
Demo
Here is a example project, best you open it in RPG Maker and look at it (after you played it first if course
).
It's very short < 1 minute. File size: ~ 20MB
http://www.mediafire.com/download/xeci2qaiorqgetg/RandomNumberExample.rar
Script
You can download the plugin here:
http://www.mediafire.com/view/0jadyb3a3cp9v3t/TF_RandomNumberGenerator.js
Legal stuff
You can use this plugin in commercial and non-commercial projects.
You are free to duplicate, distribute and modify this plugin however you want.
To give credits to me is optional.
In case of ditribution: don't claim to be the creator of this script. f you modified it, leave my name in the plugin ("@ author:" you can change of course).
If you use it in a game, then it would be nice if you tell me about it. I would love to try it
FAQ
Q: Will "TF_RandomNumber" also work with only 2 argument, like "TF_RandomNumber x y"?
A: No, it has to be 3, otherwise it will get ignored. If you have more arguments (like 4), then it will work but only use the first 3.
Q: Why no screenshots?
A: There is nothing much to show.
Q: Will you add more to this plugin?
A: Yes, there are still a few things I want to add/change.
Q: Are the commands like "TF_RandomNumber" case-sensitive?
A: No, you can even write "tF_RaNdOm_NuMbEr" if you have the time
Q: Why do you add TF infront your plugin name?
A: So I can find it in my plugins list, you can change this plugins file name without breaking it.
Extra Notes
If you have questions/problems, find erros/typos or have praise/complaints then let me know! I answer everything I can.
by Tagflag
About this plugin
This plugin creates a random number and stores it into a in-game variable.
You can also call the wait command to use variables (like a random one).
So you can combine both functions to let birds sing at random intervals.
You get a random number based on min-max values, remember min and max values are included that means that a random value between 5 and 10 can be:
5, 6, 7, 8, 9 or 10.
How to Use
Use as plugin commands in events:
TF_RandomNumber x y zx = min, y = max, z = variable id to store the random number example: TF_RandomNumber 5 10 2
this stores a random number between 5 and 10 (example: 7) in variable id 2 you then can access the variable with the escape sequence: \V[2]
TF_Wait variable_idJust replace variable_id with variable number, example: TF_Wait 2
ececutes the wait command for variables's value in frames.
Demo
Here is a example project, best you open it in RPG Maker and look at it (after you played it first if course
It's very short < 1 minute. File size: ~ 20MB
http://www.mediafire.com/download/xeci2qaiorqgetg/RandomNumberExample.rar
Script
You can download the plugin here:
http://www.mediafire.com/view/0jadyb3a3cp9v3t/TF_RandomNumberGenerator.js
Legal stuff
You can use this plugin in commercial and non-commercial projects.
You are free to duplicate, distribute and modify this plugin however you want.
To give credits to me is optional.
In case of ditribution: don't claim to be the creator of this script. f you modified it, leave my name in the plugin ("@ author:" you can change of course).
If you use it in a game, then it would be nice if you tell me about it. I would love to try it
FAQ
Q: Will "TF_RandomNumber" also work with only 2 argument, like "TF_RandomNumber x y"?
A: No, it has to be 3, otherwise it will get ignored. If you have more arguments (like 4), then it will work but only use the first 3.
Q: Why no screenshots?
A: There is nothing much to show.
Q: Will you add more to this plugin?
A: Yes, there are still a few things I want to add/change.
Q: Are the commands like "TF_RandomNumber" case-sensitive?
A: No, you can even write "tF_RaNdOm_NuMbEr" if you have the time
Q: Why do you add TF infront your plugin name?
A: So I can find it in my plugins list, you can change this plugins file name without breaking it.
Extra Notes
If you have questions/problems, find erros/typos or have praise/complaints then let me know! I answer everything I can.