Discussion in 'JS Plugin Releases (RMMV)' started by Tonbi, Dec 19, 2018.
I think your configuration is not wrong.
I will check the plugin.
wow I headache about this about 3 month now but your plugin even exist before that...
thank you I will try this now
and can I suggess
may be you could edit more explain to the toppic tag etc to like
tall tile map plugin / tile for tall sprite
or some other hit search keyword
because I search about this kind of plugin just find plenty other
even post ask about this
but no one mention yours
and I just find this toppic by acident
because it pop up in this forum when you reply to it
First displayed map could not apply layered tile.
If you change map once.
Layered tile apply to new map.
Embuged at update in 04-13.
You can spread this plugin by your kindness
Thanks it worked perfectly now, even with all my other plugins activated everything is ok.
Question, can I use it in a commercial project? Thanks again.
Of course! On your own risk ;P
This plugin is under MIT license.
Update for ver. 0.4.1.0
bug fix : Plugin can work function for bring A3,A4 tile to upper layer at first map.
Just wanted to say that it doesn't work with 1.5.2, I made the tests in that and 1.6.1, where it works fine.
I was try to test use with 1.5.2.
But plugin has no problem.It work.
This plugin needs 1.3.0. or later.
Version 1.5.2 are over the conditions.I think no problem.
Wow. Thank you for your information! I did test with 1.5.2 because it's fine as well (No problem)
Please continue your plugin! (this)
Maaaaaan, or woman , thank you for this plugin! I've been trying to get A4 tiles to display over the player for a while and I always ended up having to use photoshop to make special B-E tiles. This makes things so much simpler!
Update to ver. 0.5.0.0
new : You can set floor 2 and 3 height to B - E tile.
new : A3,A4 wall tile do set height automatically.
Version up to 0.6.0.0
new : You can use layered counter.(UseLayeredCounter parameter)
Like this!(Use with HalfMove.js plugin)
However, it will dive too much as it is.
You must put geo tile(set as param LowerNpTerrainTag in HalfMove.js).
Good work! Keep up!
@Tonbi Images are down from your latest post
I changed board priority -Infinity to Infinity.
I will add layer priority option at next version.
Version up to 0.7.0.0.
BillboardPriority parameter is added.
* 0xB ・→・・ : Same as [○] and north half blocked (for lower shelf) (HalfMove.js is needed)
* 0xC ・・←↓ : Same as 0x1 and south half blocked (for Barrel) (HalfMove.js is needed)
* 0xD ・・←・ : Same as 0xB and collision is half (for lower tree) (HalfMove.js is needed)
* 0xE ・・・↓ : Same as 0xC and collision is half (for chair) (HalfMove.js is needed)
* 0xF ・・・・ : Same as 0x1 and collision is half (for peg)(HalfMove.js is needed)
Set UseLayeredCounter parameter to true.
You set the A2 tile path to [X] and the counter to [◆], the counter will be layered.
And collision is attached to the area of the south half.(HalfMove.js is needed)
You're doing a really nice job in this plugin, it's useful in almost any project.
Separate names with a comma.