TF_LayeredMap.js You can walk around the tile!

Discussion in 'JS Plugin Releases (RMMV)' started by Tonbi, Dec 19, 2018.

  1. Tonbi

    Tonbi The cat Veteran

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    Muuun..
    I think your configuration is not wrong.
    I will check the plugin.
     
    #21
  2. pasunna

    pasunna Veteran Veteran

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    wow I headache about this about 3 month now but your plugin even exist before that...
    thank you I will try this now

    and can I suggess
    may be you could edit more explain to the toppic tag etc to like
    tall tile map plugin / tile for tall sprite
    or some other hit search keyword
    because I search about this kind of plugin just find plenty other
    even post ask about this
    but no one mention yours
    and I just find this toppic by acident
    because it pop up in this forum when you reply to it
     
    #22
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  3. Tonbi

    Tonbi The cat Veteran

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    First displayed map could not apply layered tile.
    If you change map once.
    Layered tile apply to new map.

    Embuged at update in 04-13.

    So sorry.

    Thanks.
    You can spread this plugin by your kindness :kaoluv:
     
    #23
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  4. miani

    miani Veteran Veteran

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    Thanks it worked perfectly now, even with all my other plugins activated everything is ok.
    Question, can I use it in a commercial project? Thanks again.
     
    #24
  5. Tonbi

    Tonbi The cat Veteran

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    Of course! On your own risk ;P
    This plugin is under MIT license.
     
    #25
  6. Tonbi

    Tonbi The cat Veteran

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    #26
  7. James

    James Villager Member

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    Just wanted to say that it doesn't work with 1.5.2, I made the tests in that and 1.6.1, where it works fine.


    [​IMG]
    [​IMG]
     
    #27
  8. Tonbi

    Tonbi The cat Veteran

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    I was try to test use with 1.5.2.
    But plugin has no problem.It work.

    This plugin needs 1.3.0. or later.
    Version 1.5.2 are over the conditions.I think no problem.
    why??
     
    #28
  9. DarkHunter

    DarkHunter Veteran Veteran

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    Wow. Thank you for your information! I did test with 1.5.2 because it's fine as well (No problem) :kaothx:
    Please continue your plugin! (this) :kaojoy:
     
    #29
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  10. Dope

    Dope Veteran Veteran

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    Maaaaaan, or woman :), thank you for this plugin! I've been trying to get A4 tiles to display over the player for a while and I always ended up having to use photoshop to make special B-E tiles. This makes things so much simpler!
     
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  11. Tonbi

    Tonbi The cat Veteran

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    Update to ver. 0.5.0.0
    • new : You can set floor 2 and 3 height to B - E tile.
    • new : A3,A4 wall tile do set height automatically.
     
    #31
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  12. Tonbi

    Tonbi The cat Veteran

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    Version up to 0.6.0.0
    • new : You can use layered counter.(UseLayeredCounter parameter)
    Like this!(Use with HalfMove.js plugin)
    [​IMG]

    However, it will dive too much as it is.
    [​IMG]Oops!

    You must put geo tile(set as param LowerNpTerrainTag in HalfMove.js).
     
    #32
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  13. DarkHunter

    DarkHunter Veteran Veteran

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    Good work! Keep up!
     
    #33
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  14. Krystek_My

    Krystek_My Veteran Veteran

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    @Tonbi Images are down from your latest post
     
    #34
  15. Tonbi

    Tonbi The cat Veteran

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    Sorry!
    I changed board priority -Infinity to Infinity.
    I will add layer priority option at next version.
     
    #35
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  16. Tonbi

    Tonbi The cat Veteran

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    Version up to 0.7.0.0.

    BillboardPriority parameter is added.

    * 0xB ・→・・ : Same as [○] and north half blocked (for lower shelf) (HalfMove.js is needed)
    0xB_Sample.png

    * 0xC ・・←↓ : Same as 0x1 and south half blocked (for Barrel) (HalfMove.js is needed)
    0xC_Sample.png

    * 0xD ・・←・ : Same as 0xB and collision is half (for lower tree) (HalfMove.js is needed)
    0xD_Sample.png

    * 0xE ・・・↓ : Same as 0xC and collision is half (for chair) (HalfMove.js is needed)
    0xE_Sample.png

    * 0xF ・・・・ : Same as 0x1 and collision is half (for peg)(HalfMove.js is needed)
    0xF_Sample.png

    Set UseLayeredCounter parameter to true.
    You set the A2 tile path to [X] and the counter to [◆], the counter will be layered.
    And collision is attached to the area of the south half.(HalfMove.js is needed)
    CounterSample.png
    Enjoy!
     
    #36
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  17. miani

    miani Veteran Veteran

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    You're doing a really nice job in this plugin, it's useful in almost any project.
     
    #37
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