I guess I should fix the VX Ace battlers... I'll get to it soon.
This update marks the end of the Castle set for the time being. Please look forward to the next set, too! This time, we're exploring the Underworld, where all sorts of creatures dwell in the dark, and shadowy rituals take place.
Hi, I posted this in the VX/Ace thread but looks like that one is pretty dead so I'll ask here. Can these assets be used in a non-RPGMaker RPG game? I'm programming one the old fashioned way and was wondering. Thanks in advance for answering.
Big update today. I'm pretty happy with how much I got done. Dragons, demons, undead, shadows, lizards... It's all here.
The underworld isn't completely dark. It's got some volcanic sections, hence the lava golem and salamander. The two-headed lizard is the Amphisbaena. The shadow creature might look simple, but it's one of the few monsters that is properly transparent with a non-transparent outline. Enjoy!
My washing machine is a supernatural being. I lost a piece of clothing in there a month ago; searched up and down, inside other clothes, nothing. It just vanished.
Today, put in a new load. When I pull it out, the missing clothing is back! And a sock was sacrificed in the process
thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)