I guess I should fix the VX Ace battlers... I'll get to it soon.
This update marks the end of the Castle set for the time being. Please look forward to the next set, too! This time, we're exploring the Underworld, where all sorts of creatures dwell in the dark, and shadowy rituals take place.
Hi, I posted this in the VX/Ace thread but looks like that one is pretty dead so I'll ask here. Can these assets be used in a non-RPGMaker RPG game? I'm programming one the old fashioned way and was wondering. Thanks in advance for answering.
Big update today. I'm pretty happy with how much I got done. Dragons, demons, undead, shadows, lizards... It's all here.
The underworld isn't completely dark. It's got some volcanic sections, hence the lava golem and salamander. The two-headed lizard is the Amphisbaena. The shadow creature might look simple, but it's one of the few monsters that is properly transparent with a non-transparent outline. Enjoy!
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.