Thalzon

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Thanks for the suggestions. I'll definitely put them into consideration.

Today's update is a little grab bag.

cleric_01.png
ghoul_04.png
jester_01.png


Enjoy.
 

SquallStorm

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I'm so thankful for these castle battlers. There's at least two major castle dungeons in Shadow Huntress.
 

KatanaGames

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Thalzon! I can't find your old VXACE battlers :(
Dropbox ruined it...
Wow! I love these new battlers though!! :)
 

Thalzon

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I guess I should fix the VX Ace battlers... I'll get to it soon.

This update marks the end of the Castle set for the time being. Please look forward to the next set, too! This time, we're exploring the Underworld, where all sorts of creatures dwell in the dark, and shadowy rituals take place.

vampire_03.png
vampire_04.png


Enjoy.
 

jerkstore77

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Hi, I posted this in the VX/Ace thread but looks like that one is pretty dead so I'll ask here. Can these assets be used in a non-RPGMaker RPG game? I'm programming one the old fashioned way and was wondering. Thanks in advance for answering.
 

Arithmetician

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Once again, great job! Some classic enemies here!
 

ShidoLionheart

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How this new set is called? So I can put a name on my folder ^^
Love the dark elemental
 

Thalzon

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Big update today. I'm pretty happy with how much I got done. Dragons, demons, undead, shadows, lizards... It's all here.

bird_11.png
demon_03.png
dragon_07.png
dragon_08.png
ghoul_06.png
golem_07.png
insect_08.png
insect_09.png
lizard_04.png
lizard_05.png
shadow_01.png
undead_05.png


The underworld isn't completely dark. It's got some volcanic sections, hence the lava golem and salamander. The two-headed lizard is the Amphisbaena. The shadow creature might look simple, but it's one of the few monsters that is properly transparent with a non-transparent outline. Enjoy!
 

Gilgamesarico

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Woooow amazing monsters. Zombie dragon and lava golem are awesome.
A few month before i made a zombie dragon with one of your dragons to my game. But now can use yours, thanks.
 

Arithmetician

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@Thalzon Quoth the raven, "Nevermore".

More seriously, great job with the large update.
 

Shinma

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These are some of my favorite of your works, nicely done!!
 

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Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

I have a really hard time keeping all these goodies secret til December... but I swear, it is worth the wait!
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.

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