I guess I should fix the VX Ace battlers... I'll get to it soon.
This update marks the end of the Castle set for the time being. Please look forward to the next set, too! This time, we're exploring the Underworld, where all sorts of creatures dwell in the dark, and shadowy rituals take place.
Hi, I posted this in the VX/Ace thread but looks like that one is pretty dead so I'll ask here. Can these assets be used in a non-RPGMaker RPG game? I'm programming one the old fashioned way and was wondering. Thanks in advance for answering.
Big update today. I'm pretty happy with how much I got done. Dragons, demons, undead, shadows, lizards... It's all here.
The underworld isn't completely dark. It's got some volcanic sections, hence the lava golem and salamander. The two-headed lizard is the Amphisbaena. The shadow creature might look simple, but it's one of the few monsters that is properly transparent with a non-transparent outline. Enjoy!
1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.