Discussion in 'RPG Maker MV Resources' started by Thalzon, Oct 24, 2015.
Perfect match for existing Battler, Thanks for sharing
We're getting into some humans for this Thursday update. A mysterious cabal of agents, some clad in power armour. And some spider-bulbs.
I cant for the life of me, find 'slime_01' - is it purposely removed or something? :'(
BTW, These battlers are really really nice. Some of them are a tad too small to use, which is unfortunate, cause I seem to like all the smaller ones the best
Working on a project that uses these atm, will pm you with details when its further along.
I haven't exactly been keeping to my weekly schedule lately, have I?
Slime _01 is definitely in the forest set. It hasn't been edited or changed for a while.
Anyway, this week might explain what took so long. Humans! They take a lot longer than monsters usually. This time was certainly no exception.
The Steampunk set is drawing to an end soon. I'll be taking a short breather to relax myself and prepare the next set. Enjoy.
Yea I found it shortly after I had sent my message.
PS: Keep up the good work!
I think a massive robot boss would make for a fitting end to the pack. Maybe the Deus ex Machina?
Curious to see what the next set will be.
Thursday update brings us a few unusual robots. We've got a medical assistant with a chair body, and a barrel automaton.
Really hoping it's the Jurassic set, but would be happy with anything Thalzon does!
Thursday update on a Friday because it completely slipped my mind. Don't get too excited though. This set's going out with a whimper rather than a bang, with one small robot boy. I planned more, but the end results looked too sterile and modern. I'll come back around to this set someday for sure though, when I have more patience to draw a buttload of gears.
It's Tiny Tin.
There's also a download link for the set in the first post, and the master file has also been updated. As I said earlier, I'll be taking a few weeks off to recharge and rework some of my sketches so they look more dynamic. For now, Enjoy.
The month of October has passed, and I finally return with a Thursday update. Instead of a new set this time, I'm returning to old themes and making more for them. Naturally, that means starting back at Forest critters. I've also worked on a backlog so I should have a little something every week for the foreseeable future. Now, onto the battlers! Some new veggies, and a big bad wolf.
This may sound like an odd request, but... Okay I know I've already established myself as having a thing for this kind of thing, but in all honesty, I noticed that the bigger and more dense a monster I'm fighting is, the more satisfying it is for me to beat up. Like you have several bear monsters, but they're all quadrupeds, they are kinda small and kind of skinny. For some reason, I wouldn't mind seeing some bigger versions of enemies that are also more filled out. I'd say more like a large bear with a thick sumo wrestlers Anatomy complete with thick body and muscular arms rather than the characters from that stupid game I was making a little bit ago. I don't know if I'm describing what I'd like to see correctly but...
... in all seriousness, they are your images. I'm kind of just making a request, but you have every right to reject it. ... and I wouldn't blame you either.
I have to say I like the expression on your wolves. They look vicious.
I don't really do requests, but I'll take your suggestions under consideration.
Thursday update is some dryads this week.
Thursday update this week is some insect soldiers and hag-like witches.
Apparently those witches are exactly like the witches from Bayonetta because that hairdo looks like it's about to strangle me!
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