Thanks for the kindly comments, everyone. I'm glad you're enjoying these.
This week's update is a few creepy disembodied, demonic body parts. Floating eyes and grasping hands, perfect for the dungeon inside a massive demon.
Whoops, forgot to update yesterday. Things were a bit crazy, so I'm updating today instead. Today we have a poison elemental (which can also be a wind elemental, if the original wind one is not to your taste), some azer, and a balloon mushroom and its toxic spores. Azers are bronze statues imbued with sentient fire, from Dungeons & Dragons. Enjoy!
Alrighty, we've got a new update this week. These are monsters from Dungeons & Dragons again. We've got Intellect Devourers, who drain your brain and take its place. Then we have Grells, who are deadly brain beasts with paralyzing tentacles. Finally, we have a Flumph. These guys are venomous but friendly and meek denizens of the Underdark.
Today's update has some giant enemy crabs, and monsters loosely based on the D&D creatures known as Mephits. Mephits are elemental beings that combine two of the base elements, from Fire, Earth, Air, and Water. In D&D they are Sand, Magma, Smoke, Steam, Ice, and Mud. Here I have Lightning instead of Smoke for the combination of Fire & Air, and their appearances are a bit more diverse than the pointy goblinoids they resemble in the official art. Enjoy.
This weeks' update might seem a bit odd for an Underworld theme. Lots of seemingly-ordinary cats. But then, cats were considered good luck charms and protectors in death in ancient Egypt. We also have some less-surprising classic red devils, and a Final Fantasy monster, the Magic Pot. Enjoy.
This week's update is a writhing, stitched mass of appendages, and a series of bipedal dragons, with and without armour. Some demon that just happens to resemble a dragon, or maybe a draconic lord of the underworld? Enjoy.
Who would have thought an idea like "I wanna put the character bio in the equip screen" would turn into a bunch of work and fun collaboration @Puppet Knight . Now my Equip/Character screen is the way I want it.
Just one more week of grinding through semester finals and I'll be able to actually work on some games and stuff. Hopefully I'll be able to work on my game document to actually have my ideas somewhere outside of my cranium of madness.