Thanks for the kindly comments, everyone. I'm glad you're enjoying these.
This week's update is a few creepy disembodied, demonic body parts. Floating eyes and grasping hands, perfect for the dungeon inside a massive demon.
Whoops, forgot to update yesterday. Things were a bit crazy, so I'm updating today instead. Today we have a poison elemental (which can also be a wind elemental, if the original wind one is not to your taste), some azer, and a balloon mushroom and its toxic spores. Azers are bronze statues imbued with sentient fire, from Dungeons & Dragons. Enjoy!
Alrighty, we've got a new update this week. These are monsters from Dungeons & Dragons again. We've got Intellect Devourers, who drain your brain and take its place. Then we have Grells, who are deadly brain beasts with paralyzing tentacles. Finally, we have a Flumph. These guys are venomous but friendly and meek denizens of the Underdark.
Today's update has some giant enemy crabs, and monsters loosely based on the D&D creatures known as Mephits. Mephits are elemental beings that combine two of the base elements, from Fire, Earth, Air, and Water. In D&D they are Sand, Magma, Smoke, Steam, Ice, and Mud. Here I have Lightning instead of Smoke for the combination of Fire & Air, and their appearances are a bit more diverse than the pointy goblinoids they resemble in the official art. Enjoy.
This weeks' update might seem a bit odd for an Underworld theme. Lots of seemingly-ordinary cats. But then, cats were considered good luck charms and protectors in death in ancient Egypt. We also have some less-surprising classic red devils, and a Final Fantasy monster, the Magic Pot. Enjoy.
This week's update is a writhing, stitched mass of appendages, and a series of bipedal dragons, with and without armour. Some demon that just happens to resemble a dragon, or maybe a draconic lord of the underworld? Enjoy.
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Haven't been on here actively in awhile, project is going strong my biggest issue is the STORY, i'm refining the plot and learning so much i decided to take a writers class to improve even more but the programming and functionality of the game is stepping up nicely!