Thalzon

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It's time for another update. The monsters this week are of a stranger variety. First up is the disembodied leg, called Camacrusa. Despite being only a leg, it is very fast, and tends to eat children after dark. Next is Witkul, a creature hailing from Russia. It was conjured up from the discovery of old mammoth bones. The bones were believed to be the antlers of aged bears and deer who would become water spirits. After that is a horrifying creature called the Poreskoro. The last of Queen Ana's demonic children in Romani mythology, each of whom represent some terrible disease or illness, its cursed birth is what finally convinced the king of the underworld that his marriage to Ana was not to be. Finally, we have an odd crab-like creature called Nkala, a witch's familiar from Zambia that eats shadows to kill people.
That's all for this week. Enjoy.

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Thalzon

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March is just flying by, isn't it? In this week's update, we've got a few spirits. First is Polong, a spirit from Malay folklore. Made from the blood of a man, they grow inside a bottle that is to be worn around the neck, and refer to their creator as a child would a parent.
Next, we have Muladona, or "mule woman", and as you can expect, she is a mule with a human human's head. It was believed she frightened regular mules, causing them to flee to dangerous places where they would die.
The eel is called Hrokkall, and is from Icelandic mythology. Created by a wizard from an eel's corpse, it dwells in polluted waters, shredding its victims with its razor-sharp fins and scales.
The ghostly figure is Kikokiko, from Maori mythology. These malevolent spirits would possess people to drive them mad.
The skull-like ghost is Tamnalai, from Meitei folklore, the indigenous people of Manipur. It has no special distinct powers, instead going along as a regular old ghost would.
That's all for this week. Enjoy.

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thepsyche

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These are lovely! I'm really impressed that you're always finding a way to generate something new in spite of having such a huge library of battlers already. I'll never get tired of 'em!
 

Thalzon

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Happy April 1st, peeps. This week's update is below. First is the Groac'h, a water fairy from southern France, not unlike a selkie or siren. She lures lonely men into her domain, where she turns them into fish and serves them to her other guests.
Next is Lingzhi, which is actually a real-world mushroom from east Asia. The mushroom is believed to contain the essence of immortality.
The larger, broom-wielding mushroom is Kayeri, mushroom people from South America. They grow up from the ground and steal cattle, which they can lift over their heads.
The giant with the sword is Owuo, a death deity in Akan mythology from West Ghana. He devours people with sadistic glee, and even killed the Creator Odomankoma.
The next giant is from Venezuela, named Munuane. He rides a raft down the riverways, patrolling his territory, and, of course, eats anyone he comes across, though many stories have him outwitted and killed. He sports his eyes on his knees, and his bow and arrow are said to be magic -- he only ever needs to shoot it once to bring down his prey, and so only ever carries one arrow.
Finally, from Russia we have the bogeyman Babay. He is described as a crooked and hideous old man, walking on a cane and carrying a big bag. He kidnaps misbehaving children.
That's all for this week. Enjoy.

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Thalzon

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This week's update has a number of small creatures made BIG.
First is Mushveli, a whale-sized rat-like sea creature and one of the "evil whales" of Iceland. Not terribly happy with this one's look, personally, so it may change later, but for now here it is.
Next is Ebigane, a creature from African mythology. Though vicious and wild, it is often created or used by heroic figures.
Vaotnamur is the gray slug, and unlike every other creature from Iceland in the swamp set, it could conceivably live in a swamp. It's a freshwater slug monster that grew to such a massive size thanks to a golden ring.
Mulilo is the striped slug, said to live in the Congo. It appears only when there is a rainbow, and has poisonous breath.
Namekujira is a yokai from Japan. Naturally, its name is literally "slug-whale". They act much like ordinary slugs, living in gardens and eating mostly vegetation. Their unusual massive size is unexplained.
The odd blue humanoid is Yucahu, supreme paternal deity of the Taino people. Created by Atabey, along with his brother Guacar, Yucahu created the heavens and earth to curry favour with his mother.
Finally, the lanky figure is Zherdyay, another bogeyman from Russia. This one is an aimless people-watcher, envious of their busy lives. He plays tricks and causes trouble. His name is derived from the Cyrillic word for "wooden pole", indicating his height and thinness.
That's all for this week. Enjoy.
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ZombieKidzRule

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I just want to say that these are incredible! I haven't really explored MV resources much since I have been focusing on MZ as the version I started learning, even though I own all the engines.

Thank you so much for sharing these!
 

Thalzon

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This week's update is jellyfish and snakes. Snakes make sense for a swamp, but do jellyfish? "Barely" is the answer, as there is a species of freshwater jellyfish that can be found in coastal swamps. Naturally, it looks nothing like this jellyfish.
But who's the jellyfish-headed man? That's Ym (or Yam), god of the primordial waters from Ugaritic texts.
Next is a bizarre creature called Muidris. She fought against Fergus mac Leti, who was able to fight on a more even keel with her thanks to water-walking shoes.
Next are some big bad boss snakes.
First we have Xiangliu, from Chinese mythology. This nine-headed snake monster caused floods. He is a priest of the water god Gonggong, and everything he breathes upon rots into a sickly bog of putrescence.
After that is Shokuin, a yokai from Japan. Said to be impossibly long and powerful, his eyes are so bright they light up the sky as though it were day, and when he breathes the seasons change.
The multicoloured ones are Amphisbaena, the two-headed snake from Greek mythology. It spawned from Medusa's bleeding severed head. Wonderful.
The skeleton-patterned snake is a Masalai, a spirit from Papua New Guinea. They inhabit "special" places and have powers to influence those places. They appear in many forms, though snakes with oddities such as arms and extra heads seem to be their favoured form.
Finally, is Apep, the Egyptian god of chaos who resides outside the natural order of things. Enemy of Ra, the sun god, he seeks to devour the sun and bring ruin to the natural world.
Next update will bring the swamp set to a close. I hope you have all enjoyed these creatures. After that, we'll be tackling a set expansion, either an expansion to the Celestial set (angels, Hindu Mythology, holy creatures, things from space, dream entities) or the Grasslands set (beasts, imps, large creatures, Native American, British, African mythology). If you have an inclination towards one or the other, let me know. Thanks for all the positivity and support over the years.


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Thalzon

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This week's update marks the end of the swamp set. It's been a long ride!
We start with a couple of orcs: a guard, a shaman, a ferryman, and a bandit. The strange spiky undead is Fext, from Slavic mythology. They were thought to be immune to all weapons, except bullets made of glass.
I will be taking a short hiatus to better prep the upcoming set, and also because life is kind of getting hectic and will continue to be so for a few months. I hope to get it all sorted as soon as possible. Thanks for your support, enjoy.
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BigSadBoi

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Absolutely great work on the battlers, thank you so much, but I have found an issue. For some reason when my game is set to side view battle, it makes all of your battlers stop functioning and stop showing up in the database at all. And they only show back up if I switch to frontview.
I am lost
 

pie5780

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As always, great battlers ! Keep up the good work and don't overexert yourself.
 

Shaz

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For some reason when my game is set to side view battle, it makes all of your battlers stop functioning and stop showing up in the database at all. And they only show back up if I switch to frontview.
That is because there are different folders for front view battlers and side view battlers.

Decide which ones you want to use, and put all your battler images into the correct folder. Then you'll probably have to go through all your enemies again and choose the SV battler for each one.
 

BigSadBoi

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thank you a lot, you helped me realize how dumb I am
That is because there are different folders for front view battlers and side view battlers.

Decide which ones you want to use, and put all your battler images into the correct folder. Then you'll probably have to go through all your enemies again and choose the SV battler for each one.
 

RenKyoKrishna

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Is there an updated master file? It seems to be missing some of the later battlers.
 

Thalzon

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The master file was updated in the original post. If something appears to be missing (maybe a number is skipped in the naming conventions), it's probably just a numbering error... Unless you know a specific battler is missing from the file, in which case I will do my best to find out where it went! Honestly, reworking the organization of everything has been at the back of my mind for a while, but it's kind of a big job and not strictly necessary... yet.
 

thepsyche

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Whoa! I hadn't checked out this thread for a whole but wow! Love the Fext and love the Muidris! :kaosalute:
 

Thalzon

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It's been a while, hasn't it? I've had a few stressful months, but I am happy to say that I found some success in my struggles and feel my situation is stable enough to continue offering free battlers. For the next while we'll be seeing expansions to the Grasslands set. Let's get started!
A small start while I get things underway. First we have the Jian, from Chinese folklore. They are birds that are born with one eye, wing, and leg, and must find an equal and opposite Jian to fly with forever. We just have a left one here. Next is the Myrmecoleon, from old English bestiaries. Its name is Greek for "ant-lion", and may have originally referred to the actual antlion creature, or perhaps just an ant of a size larger than one may be used to seeing? Origins can be messy.
Enjoy.

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pawsplay

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It's time for another update. The monsters this week are of a stranger variety. First up is the disembodied leg, called Camacrusa. Despite being only a leg, it is very fast, and tends to eat children after dark. Next is Witkul, a creature hailing from Russia. It was conjured up from the discovery of old mammoth bones. The bones were believed to be the antlers of aged bears and deer who would become water spirits. After that is a horrifying creature called the Poreskoro. The last of Queen Ana's demonic children in Romani mythology, each of whom represent some terrible disease or illness, its cursed birth is what finally convinced the king of the underworld that his marriage to Ana was not to be. Finally, we have an odd crab-like creature called Nkala, a witch's familiar from Zambia that eats shadows to kill people.
That's all for this week. Enjoy.

One of these is labeled chimera_13, but there is already a lizard-headed thing called chimera_13.
 

Thalzon

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One of these is labeled chimera_13, but there is already a lizard-headed thing called chimera_13.
Thanks for pointing that out! Fortunately, it should be fixed in the .rar files already. It's been renamed chimera_14 there and in the master file.
 

GalacticGod

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@Thalzon - I didn't really see this on your first post but do you allow reposts of edits of your work? For example I turned a few of your Static Battlers into SV Battlers. Would I be allowed to share those?
 

GlenL

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@Thalzon - I didn't really see this on your first post but do you allow reposts of edits of your work? For example I turned a few of your Static Battlers into SV Battlers. Would I be allowed to share those?
(Man, I hope so - would be very excited for these, you both do such great work!)
 

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Woke up in the middle of the night with some game mechanic ideas. Unfortunately, they're for a new game, not the one I'm currently working on. Must... not... get... distracted!
I'm wondering about making a new pack of monsters or just divide them and add to my current packs. I'll end up having like 10+ packs If I just have 27 per pack xD
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Hi ! I see that you're a mod, right ? Can I ask you a question here ? If not, where ? So sorry
I just whipped up the blueprints for the final level in my game. (I say final, when really there is a final boss stage after this, but it's only like two maps long)

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