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- Aug 17, 2014
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Hi y'all, I'm fairly new to RPG maker and its community, so I thought I'd share my current project with you and hope to get some feedback.
The name of the project is still subject to change, but Tharkia is the world it takes place in.
Story Synopsis:
Two characters travel the world of Tharkia in order to find the answers they are looking for. Neither is willing to divulge too much info about their personal lives:
One is a woman with a dark past and seedy connection.
The other is a man with unknown origins, strange to the ways of Tharkia.
But that does not stop them from banding together, as they are stuck together. A dimensional rift caused an entire area to be engulfed into the unkown and they do not know where, or even when, they are.
Setting:
Tharkia is a world where different laws of physics apply. Yggdrasil roots sprout throughout the world and create instabilities in reality in their direct vicinity. These instabilities can be exploited, though, and the tharkians have learned to do just that. With the use of Aethium crystals and local instabilities they are able to tap energy and materials from alternate universes. The affinity of the Aethium determines the universe it taps into, and not all affinities are known.
But this source of has led to be lazy, and classical science became obsolete. Most forms of science have been neglected and it is for this reason that the world looks like it's in the middle ages.
Characters:
Justin Nowel: Electrical Engineer. He decided to live on his own for the sake of his research. He seems to be knowledgeable about the classical sciences.
Helga: Swordswoman. She was on the run from armored knights as she encounters Justin. Little is known about her.
Bob: A frog who wields weapons. His purpose in life is quite unclear, but it seems that he seeks redemption.
Technical stuff:
- Aethium Arts: The magic of this world. It requires the user to wield an Aethium Gem and Rheedum (consumable). There is no MP as of yet.
- Dual Wielding: There are currently no 2h weapons, each weapon gives their own bonus and shoulds are considered weapons.
- Item Based Stats: The player only gets HP boosts from leveling up, but nothing more. All other boosts come from the equiped items
- Parallax mapping: I've used parallax mapping in order to get the effects I want. Otherwise it'd look too much like any other RPG maker game out there.
- Lay-Meta: I've used the Lay-meta engine for areas where reality is supposed to be unstable, giving the areas a distinctly different feeling from the rest of the game.
Combat:
Combat uses GubiD's GTBS system, a grid based tactical system. Characters will have limited amount of range in which they can move which can only be increased by wearing the appropriate equipment.
Turns will work in teams, it's either the player turn or the opponents turn, and then all of their characters can move.
Each weapon will have different attributes and attack styles. A gun shoots in a straight line while a bow from any angle, but less powerful.
Screenshots:
This is the map where you truly begin the adventure after the introduction happens (which is still a work in progress)
These are my two main characters. I drew them myself. I'd like feedback on them (if possile
)
This is the combat system. It's grid based tactical. It uses the GTBS v2.4 engine/scripts, whill upgrade it once 2.5 is released.
These are the weapon types available and their proficiencies. The colored gems represent mastery in Aethium Arts.
Why post this in early development? Because I have no idea how to go about this. I need help with the following:
- Characterization: how do I make character? How do I make them come over the way I want them to?
- Customization: How customizable should I make combat?
- Graphics: How do I get new/different graphics for my game? I've been looking around ad am currently using a few from others, but where do I go to make specific art requests?
- How should I make my damage formulae? Balancing them is really hard!
- Well, anything that comes to mind really, this is my first project of this scale, so I could use every piece of advice/criticism I can get.
EDIT:
I have finally finalized a demo I think works proficiently enough. I cannot save, so I would really like it if you tested that for me
DEMO:
https://drive.google.com/file/d/0B5LfZExNtylUVTR5Tl9IZWJ0cGM/view?usp=sharing
Please give feedback on the system as I am not entirely sure about it yet. There's so much potential, but tell me what you think
Credits:
I haven't creditted them ingame yet, but I would like to give credit to the following people:
- GubiD (Combat System)
- Cecilianna (Parallax images)
- Yanfly (various scripts)
- Victor (various scripts)
- Khas (Pixel Movement)
- Blodeuyn (music)
- McTricky (music)
- Gorlami (music)
The name of the project is still subject to change, but Tharkia is the world it takes place in.
Tharkian Tales
Story Synopsis:
Two characters travel the world of Tharkia in order to find the answers they are looking for. Neither is willing to divulge too much info about their personal lives:
One is a woman with a dark past and seedy connection.
The other is a man with unknown origins, strange to the ways of Tharkia.
But that does not stop them from banding together, as they are stuck together. A dimensional rift caused an entire area to be engulfed into the unkown and they do not know where, or even when, they are.
Setting:
Tharkia is a world where different laws of physics apply. Yggdrasil roots sprout throughout the world and create instabilities in reality in their direct vicinity. These instabilities can be exploited, though, and the tharkians have learned to do just that. With the use of Aethium crystals and local instabilities they are able to tap energy and materials from alternate universes. The affinity of the Aethium determines the universe it taps into, and not all affinities are known.
But this source of has led to be lazy, and classical science became obsolete. Most forms of science have been neglected and it is for this reason that the world looks like it's in the middle ages.
Characters:


Bob: A frog who wields weapons. His purpose in life is quite unclear, but it seems that he seeks redemption.
Technical stuff:
- Aethium Arts: The magic of this world. It requires the user to wield an Aethium Gem and Rheedum (consumable). There is no MP as of yet.
- Dual Wielding: There are currently no 2h weapons, each weapon gives their own bonus and shoulds are considered weapons.
- Item Based Stats: The player only gets HP boosts from leveling up, but nothing more. All other boosts come from the equiped items
- Parallax mapping: I've used parallax mapping in order to get the effects I want. Otherwise it'd look too much like any other RPG maker game out there.
- Lay-Meta: I've used the Lay-meta engine for areas where reality is supposed to be unstable, giving the areas a distinctly different feeling from the rest of the game.
Combat:
Combat uses GubiD's GTBS system, a grid based tactical system. Characters will have limited amount of range in which they can move which can only be increased by wearing the appropriate equipment.
Turns will work in teams, it's either the player turn or the opponents turn, and then all of their characters can move.
Each weapon will have different attributes and attack styles. A gun shoots in a straight line while a bow from any angle, but less powerful.
Screenshots:

This is the map where you truly begin the adventure after the introduction happens (which is still a work in progress)

These are my two main characters. I drew them myself. I'd like feedback on them (if possile

This is the combat system. It's grid based tactical. It uses the GTBS v2.4 engine/scripts, whill upgrade it once 2.5 is released.

These are the weapon types available and their proficiencies. The colored gems represent mastery in Aethium Arts.
Why post this in early development? Because I have no idea how to go about this. I need help with the following:
- Characterization: how do I make character? How do I make them come over the way I want them to?
- Customization: How customizable should I make combat?
- Graphics: How do I get new/different graphics for my game? I've been looking around ad am currently using a few from others, but where do I go to make specific art requests?
- How should I make my damage formulae? Balancing them is really hard!
- Well, anything that comes to mind really, this is my first project of this scale, so I could use every piece of advice/criticism I can get.
EDIT:
I have finally finalized a demo I think works proficiently enough. I cannot save, so I would really like it if you tested that for me
DEMO:
https://drive.google.com/file/d/0B5LfZExNtylUVTR5Tl9IZWJ0cGM/view?usp=sharing
Please give feedback on the system as I am not entirely sure about it yet. There's so much potential, but tell me what you think
Credits:
I haven't creditted them ingame yet, but I would like to give credit to the following people:
- GubiD (Combat System)
- Cecilianna (Parallax images)
- Yanfly (various scripts)
- Victor (various scripts)
- Khas (Pixel Movement)
- Blodeuyn (music)
- McTricky (music)
- Gorlami (music)
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