Being allowed to choose what to use for the conditions for yor events. You should need a script(btw thanks alot Hime), to readd a feature some ****** decided to remove from the RM line.
Yes, for those that didn't know, the original RPG maker didn't restrict your option, not only were there more options you could set as conditions for events(which is sad, that the original RPG maker, was less retrictive in such a major aspect, then any RPG Maker that came after it), but you could set any conditions you want, the condition slots weren't pre-asigned to conditions.
You had 6 blank slots, clicking a slot would open a drop down list of every option there is for conditions, and you would beable to set whatever conditions you wanted, no restrictions to speak of.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Next is message codes/customizeable windows(thanks Yanfly). Really why does't RM already have such as a default feature, There's lots of reasons to have text windows open up, char speaking is not the only reason for text windows.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Equipment having a call common event option uppon equiping/unequiping(lol thanks again Hime). I'm pretty sure this one Isn't a oversight, but a case of developers being lazy/rushed, because seriously how can you make a oversight on such a option, when pretty much everything else in the database lets you call common events.
______________________________________________________________________________________________________________________________________________________________
Let people assign any condition/as many conditions to common events, that they could with normal events(woot woot, thanks again hime, that one script fixes so many flaws), why the hell has common events stayed exactly the same, throughout the history of RM. The developers treat the common event option as nothing more then a after though, but the fact is, It's an extremely useful event type, so it should most definitely not be treated as a after thought/dumbed down event. The same goes every type of event(Hime's script fixes them all btw), what's the point in purposely limiting the use of event type? It's not like you have to create such from scratch, since other events can already do such, just apply the it to the other events.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Add a mini map navigation system to the map edit, It's so useful when map making, It's not funny, there's a reason pretty much every map making system made in the 2,000s, and up has a mini map navigation system, I can't grasp the reason why RM is the only one that doesn't.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Another map editer thing: Not be limited on how many tilesets we can have access to when making a given map. I mean WTF, getting the tiles to fit into the limited selection we are allowed, is a living nightmare, especially when making town maps(as they require the most diverse assortment of tiles to make). The good thing about computers, and having a HD to store info, is that we aren't restricted on space, so why does the editor go out of its way, to restrict us, on how many resources we can use, it makes no damn sense what so ever. Seriously if every map editor didn't use a unique file type for the created maps, I would use any of the probally thousands(at this point in time) map editors that have no restriction on resourses available for making a given map(generally in map making programs, any tile/graphic you import into the database, you can use for all your map making needs, period)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Special leveling events, it would be nice if actual leveling could trigger common events, it wouldn't be hard for the developers to add at all, yet it would add a insane amount of options to game design, without the need for people to script very complex systems from scratch.