The _____ Cave, Mossy or Overgrown?

The cave does have plants but not enough for the overgrown name to male sense, but it sounds much co

  • Add plants and name it Overgrown.

    Votes: 0 0.0%
  • Dont add plants but still have it named Overgrown

    Votes: 0 0.0%
  • Name it Mossy.

    Votes: 0 0.0%
  • Name it Mossy but still add more plants.

    Votes: 0 0.0%

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JamesVoss

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Here's a section of the cave so you can see what I mean. I did make the ground look mossy but Overgrown Cave sounds more intense and this is a very important location

Cavepic.PNG
 

The Mighty Palm

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I voted overgrown with more plants, but imho either could be interesting memorable places. it's all about the layout and design. 
I'd focus less on how the dungeon looks, and more on how it plays first. Then go in after that and add your decor/props/lore etc.
Also look at the situation from an in-game perspective. Which makes more sense? Is the cave in a forest? Is some magical force nearby?
What exactly would cause that kind of overgrowth in a cave without sunlight and does it fit your lore/setting? Same with moss. Is the area located in
a place where moss could grow? (damp, dark, etc)

//came here to vote, ranted. oops.
 

OmegaGhost

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First of all, I support The Mighty Palm's approach to it.


Overgrown sounds original and better, without a doubt.


Now, if you want to reinforce that, what I'd suggest is having this "overgrown-ness" affect gameplay.


How are the enemies affected by that? Do we have plant enemies of some kind?


If there are any puzzles, why don't you make it so they fit the "overgrown" theme by having it involve vines/moss/plants in general?


Maybe you have a location blocked by plants that can be visited later?


As for mapping, I believe you could add more to the walls?


Yeah, just my opinion bits.
 

JamesVoss

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     All right. Overgrown cave it is. I've edited the walls and halls so that there's even less sharp angles and added more foliage. In my original plan the player would be chased through the maze by ghosts but as per OmegaGhost's Suggestion, the player will be chased by plant monsters. To answer The MighyPalm's question the cave is in the backyard of mansion that was built by a wizard in the 1700's who died chained to the walls of the cave by the townsfolk after a young woman went missing and they blamed him, his spell book was hidden in the cave when he died and was discovered in the 1800's by the father of a family who moved in. the wizards soul now corrupted by wrath calls out to the father to slaughter the townsfolk starting with his family, unfortunately, the wizards magic hold on the father only extends the property so when the father goes to kill the townsfolk he realizes what he has done and commits suicide with his family's sword in the back of the cave. His father was an acclaimed sword crater and demon hunter so that sword is the only way to kill the ghosts of the family and the wizard, and the spell book is the only way to save their souls and help them move on. The cave will also be the home of an item shop run by my comic relief characters of a skeleton and an imp. It also where the player can fish to get an easter egg.
 

Kes

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This forum is for discussing general principles of game making as they might apply to several games.  It is not about specific projects or mapping techniques.  As you have started to include details of your game as well, it doesn't really fit into the Map and Gameshot thread, so I can't move it there.


If you want feedback on this specific map/map style, please post in the Map and Gameshot thread.  If you want to discuss the background/story of your game, then post in Plot and Character Development.


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